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mordheim flagellant weapons

  • Thread starter Thread starter kwailung at yahoo.com
  • Start date Start date
K

kwailung at yahoo.com

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Hi everybody,

Could someone tell me why I'm getting a "usage conflict" tag when I
select either morning star or 2-handed weapon as the weapon option for
my witch hunter flaglellants? It puts the little asterisk down there,
but that's all the information I get.

I'm using 1.4d and the Mordheim13 datafiles.

I'm strictly an end-user of the product, not a programmer, but from
reading the ABCreator manual, is this what is called a "soft conflict"
and, if so, does it really matter?

Christopher Sheets
[email]kwailung@yahoo.com[/email] ([email]kwailung@yahoo.com[/email])
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"christopher sheets" kwailun-@yahoo.com wrote:
original article:http://www.egroups.com/group/armybuilder/?start=809
> Hi everybody,
>
> Could someone tell me why I'm getting a "usage conflict" tag when I
> select either morning star or 2-handed weapon as the weapon option for
> my witch hunter flaglellants? It puts the little asterisk down there,
> but that's all the information I get.

Probably because you've got 2 2-handed weapons, or a 2-handed weapon
and a shield.

> I'm strictly an end-user of the product, not a programmer, but from
> reading the ABCreator manual, is this what is called a "soft conflict"
> and, if so, does it really matter?

Not in terms of army design, but in game terms you couldn't use a Flail
and a Sheild in combat for example.

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"colen 'not colin' mcalister" demandre-@skrill.org wrote:
original article:http://www.egroups.com/group/armybuilder/?start=819
> "christopher sheets" kwailun-@yahoo.com wrote:
> original article:http://www.egroups.com/group/armybuilder/?start=809
> > Hi everybody,
> >
> > Could someone tell me why I'm getting a "usage conflict" tag when I
> > select either morning star or 2-handed weapon as the weapon option
for
> > my witch hunter flaglellants?
> Probably because you've got 2 2-handed weapons, or a 2-handed weapon
> and a shield.
>
No, it even does it when the 2-handed weapon is the ONLY equipment
assigned to the henchman group. I mean, if I create a brand new
henchman group of flagellants, doesn't matter the number, and then go
over and click either morning star or two-handed weapon as the weapon
choice, it shows up as usage conflict.

I noticed today it did the same thing to me on the dwarf trollslayers
in the dwarf warband. It doesn't do it, however, with the mercenaries.

Any ideas? It doesn't seem to be based on any conflict in the rules
anywhere.

Christopher

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"christopher sheets" kwailun-@yahoo.com wrote:
original article:http://www.egroups.com/group/armybuilder/?start=822

> No, it even does it when the 2-handed weapon is the ONLY equipment
> assigned to the henchman group. I mean, if I create a brand new
> henchman group of flagellants, doesn't matter the number, and then go
> over and click either morning star or two-handed weapon as the weapon
> choice, it shows up as usage conflict.

I don't get it when I pick 'Morning Star', but I do for the other two.
I'll check it out.

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"colen 'not colin' mcalister" demandre-@skrill.org wrote:
original article:http://www.egroups.com/group/armybuilder/?start=833
> "christopher sheets" kwailun-@yahoo.com wrote:
> original article:http://www.egroups.com/group/armybuilder/?start=822
>

> I don't get it when I pick 'Morning Star', but I do for the other two.
> I'll check it out.
>
Oops, you're right. I don't get it on morning star, I get it on
2-handed weapon and on flail, is what I meant. Thanks for looking into
it. Great job on all the files you've done, by the way. I especially
appreciate the Necromunda files (although I think your Mordheim files
are a masterwork of design.)

Looking forward to the outlander Necro files one day.

Christopher

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