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Monstrous Lycanthrope Template

Monstrous Lycanthrope Template, Please Help.

So, I use Hero Lab all the time, but I am not well versed on how to use it beyond the basic uses.

My GM has turned my existing character into a Monstrous Lycanthrope Winter Wolf and I wanted to know how I could add that template to my character, its from the Advanced Bestiary Pack, I am at a loss for how to add afflicted/natural templates to characters.

If someone could explain a step by step process of how I would go about doing it, I would be very appreciative.
 
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So I appear to not have that license so I can't check that template actually exists but I assume it does.

So open your character and press "CTRL-K" and check mark "Advanced Bestiary" book. Then templates are found as a type of "Class" so go to the "Class" tab and add a new class. Look for Monstrous Lycanthrope template and add it. As I don't have this license I am not sure if they have different templates for each monster or its drop down selection after you add the template.
 
So to update this it would appear that you will need to use the editor to create a Winter Wolf version that can be selected by the template. This can be done in the editor in the "Race->Clone" tab.
 
Hey there. Author of the Advanced Bestiary files here.

You would have to make a clone of the Winter Wolf in the editor under "Race/Clone."

Just so you know, the process of making a clone is fairly complex. Here is a crude outline:

1) Select the race you are cloning. You can set this tag manually (CloneOf.XXX where XXX is the id of the race you are cloning).

2) You need to bootstrap all abilities that the target race has directly to the clone (including abilities granted by type, subtype, etc.).

3) Make sure each ability has the proper SpecSource and other tags specific to clones (CloneFeat, BodyLoc, etc.).

4) The tricky part is making sure you have the correct bootstrap conditions on each thing. The conditions must be at First/120 (or First/110 for subtypes and some others). There are different conditions for abilities, spell-like abilities, resistances, languages, feats, and senses. They can also depend on type and subtype.

FYI, Clones also use the thing cnGRRacSkB for racial skill bonuses (use the Target tag for the skill, abValue for the value, abText if it is situational).

Steps 3 & 4 are critically important to do correctly. The various clone scripts depend on proper tagging and bootstrapping conditions.

5) Make sure you fill out the other fields explicitly as well (CR, # arms, # legs, space, reach)

As with anything, look at some of the other clones in the editor to see what you need.

BTW, I quickly coded up a winter wolf clone and attached it. I haven't tested it, but feel free to use and examine as you please. For your info, here is the raw XML

Code:
<thing id="clnxWinter" name="Winter Wolf" description="Winter wolves are larger, smarter, more ferocious variants of worgs with white fur and a deadly breath weapon.\n\nA typical winter wolf is 8 feet long, stands 4-1/2 feet tall at the shoulder, and weighs about 450 pounds. Winter wolves will often ally themselves with frost giants, hill giants, and other large humanoids, serving entire tribes of giants as both scouts and guards." compset="GRClone">
    <fieldval field="cnCR" value="5"/>
    <fieldval field="cnLegs" value="4"/>
    <fieldval field="cnSpace" value="10"/>
    <fieldval field="cnReach" value="5"/>
    <tag group="CloneOf" tag="rWintWolf"/>
    <tag group="RaceSize" tag="Large1"/>
    <bootstrap thing="raEnerDam">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Super)]]></containerreq>
      <autotag group="BloodEner" tag="Cold"/>
      <autotag group="Target" tag="wBite"/>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="BodyLoc" tag="Head"/>
      <autotag group="wMain" tag="1d6"/>
      </bootstrap>
    <bootstrap thing="cnGRRacSkB">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (Clone.Activate | hero#Clone.Activate)]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="Target" tag="skStealth"/>
      <assignval field="abValue" value="6"/>
      <assignval field="abText" value="in snow"/>
      </bootstrap>
    <bootstrap thing="xScent">
      <containerreq phase="First" priority="120">hero#Cloned.rWintWolf | (CloneUse.Ability | CloneUse.Sense)</containerreq>
      <autotag group="BodyLoc" tag="Head"/>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="raTrip">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Extra)]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="BodyLoc" tag="Head"/>
      <autotag group="Target" tag="wBite"/>
      </bootstrap>
    <bootstrap thing="raBreath">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Super)]]></containerreq>
      <autotag group="wType" tag="Cold"/>
      <autotag group="abArea" tag="Cone"/>
      <autotag group="abSave" tag="RefHalf"/>
      <autotag group="Usage" tag="OneDFourRd"/>
      <autotag group="abRange" tag="Feet"/>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="BodyLoc" tag="Head"/>
      <assignval field="abRange" value="15"/>
      <assignval field="trkMax" value="1"/>
      <assignval field="abValue2" value="6"/>
      <assignval field="abValue" value="6"/>
      </bootstrap>
    <bootstrap thing="lGiant">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.Language & !Hero.NoPreSel]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="lCommon">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.Language & !Hero.NoPreSel]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="fImpInit">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.StdFeat & !Hero.NoPreSel]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="CloneFeat" tag="Standard"/>
      </bootstrap>
    <bootstrap thing="fRun">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.StdFeat & !Hero.NoPreSel]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="CloneFeat" tag="Standard"/>
      </bootstrap>
    <bootstrap thing="fSkillFoc">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.StdFeat & !Hero.NoPreSel]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="CloneFeat" tag="Standard"/>
      </bootstrap>
    <bootstrap thing="xImmCold">
      <containerreq phase="First" priority="120"><![CDATA[(hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Immunity)) & !NoTypeAbil.stCold & !NoTypeImm.stCold]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="xVulFire">
      <containerreq phase="First" priority="120"><![CDATA[(hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Immunity)) & !NoTypeAbil.stCold & !NoTypeImm.stCold]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="cnGRRacSkB">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (Clone.Activate | hero#Clone.Activate)]]></containerreq>
      <autotag group="Target" tag="skSurvival"/>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <assignval field="abValue" value="2"/>
      </bootstrap>
    <bootstrap thing="wBite">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & CloneUse.Ability]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="BodyLoc" tag="Head"/>
      <autotag group="wMain" tag="1d8"/>
      </bootstrap>
    <bootstrap thing="stCold">
      <containerreq phase="First" priority="110"><![CDATA[hero#Cloned.rWintWolf & CloneUse.Subtype]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="cnGRRacSkB">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (Clone.Activate | hero#Clone.Activate)]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="Target" tag="skPercep"/>
      <assignval field="abValue" value="2"/>
      </bootstrap>
    <bootstrap thing="cnGRRacSkB">
      <containerreq phase="First" priority="120"><![CDATA[hero#Cloned.rWintWolf & (Clone.Activate | hero#Clone.Activate)]]></containerreq>
      <autotag group="SpecSource" tag="rWintWolf"/>
      <autotag group="Target" tag="skStealth"/>
      <assignval field="abValue" value="2"/>
      </bootstrap>
    <bootstrap thing="raLowLight">
      <containerreq phase="First" priority="120"><![CDATA[(hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Sense)) & (HasType.tpMagBeast | TypeAndAug.tpMagBeastl | OverType.tpMagBeast) & !NoTypeAbil.tpMagBeast]]></containerreq>
      <autotag group="BodyLoc" tag="Head"/>
      <autotag group="SpecSource" tag="rWintWolf"/>
      </bootstrap>
    <bootstrap thing="raDarkVis">
      <containerreq phase="First" priority="120"><![CDATA[(hero#Cloned.rWintWolf & (CloneUse.Ability | CloneUse.Sense)) & (HasType.tpMagBeast | TypeAndAug.tpMagBeastl | OverType.tpMagBeast) & !NoTypeAbil.tpMagBeast]]></containerreq>
      <autotag group="Value" tag="60"/>
      </bootstrap>

FYI, clones may be changing. I am working with the powers that be at Lone Wolf to transition to the polymorph routines for the templates that take abilities from other creatures (Amalgam, Consuming, etc.). However, this is complicated and will probably involve using gizmos and making new UI elements, so it will take me a while.
 

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