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Please hold off on trying this one, since it will require some hoop jumping right now. Colen and I just had our first 8-hour pow-wow to discuss how we'll be supporting all the various material from the myriad of d20 supplements out there. Overall, things went extremely well and we've put a few new tasks on the todo list that will make supporting all this material easier for users. This particular topic was one we discussed and Colen said he needs to make an adjustment to how classes work in the core d20 files to easily accommodate this. This is something that ought to appear in the next update, which is targeted for release around the end of the month (plus or minus).I haven't tried this in the class editor, but I'm wondering how easy it would be to implement monster classes (as first shown in Savage Species). I think the biggest hurdle would be what kind of eval script I would need to not give a hit die at various levels.