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Monster Class Levels

Kaleb

Well-known member
I am trying to make a pit fiend monster class but I can't seem to get it to show up in the class selection tab.

would it be possible in the next upgrade to Hero lab to add a selection in the tools section of the editor to open the window where all pathfinder files are stored in windows [I am using windows 10 and its hard to find that section of the hard drive]? [you could also do this for other game systems also right now I only do Pathfinder]

In the next release of Pathfinder could you add Natural attacks in the Class Monster tab?
 
You can open up the Game System Data Files from the Tools menu in the main Hero Lab window, under Explore Folders (admittedly it does mean you have to switch windows from the Editor).
 
I am now getting the following errors

Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
- - -
Attempt to access field 'cMaxLevel' that does not exist for thing 'cPitFRL'
Location: 'evalrule' script for Component 'BaseClLev' (Eval Rule '#3') near line 28
 
I think the Monster Class thing in the editor doesn't actually work for Pathfinder. Rite Publishing has a number of Paragon Classes that are similar to what Monster Classes in 3.5 were. You can check out how those implemented (basically lesser version of the race and the classes on top of it).
 
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