<<First 20000>>
~ If we're not enabled, get out now.
doneif (field[pIsOn].value = 0)
~ Add to size - must come after race and template size set.
var origsize as number
origsize = herofield[tSize].value
herofield[tSize].value += field[pAdjust].value
~ Increase the size of all our equipment by 1 (apart from unarmed
~ strike, which changes automatically). No, it doesn't, fixed.
foreach pick in hero from MyGear
~ where "!wCategory.Unarmed" removed to include unarmed.
eachpick.field[gSizeMod].value += field[pAdjust].value
nexteach
foreach pick in hero from BaseNatWep
var x as number
for x = 1 to field[pAdjust].value
perform eachpick.assign[Helper.DamageUp]
next
nexteach
~ Determine changes to our abilities based on size difference.
var diff as number
diff = herofield[tSize].value - origsize
if (origsize = -4) then
if (diff = 8) then
~ +42 str, -12 dex, +18 con, +14 nat
hero.child[aSTR].field[aStartMod].value += 42
hero.child[aDEX].field[aStartMod].value -= 12
hero.child[aCON].field[aStartMod].value += 18
hero.child[ArmorClass].field[tACNatural].value += 14
elseif (diff = 7) then
~ +34 str, -12 dex, +14 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 34
hero.child[aDEX].field[aStartMod].value -= 12
hero.child[aCON].field[aStartMod].value += 14
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 6) then
~ +26 str, -12 dex, +10 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 26
hero.child[aDEX].field[aStartMod].value -= 12
hero.child[aCON].field[aStartMod].value += 10
hero.child[ArmorClass].field[tACNatural].value += 5
elseif (diff = 5) then
~ +18 str, -10 dex, +6 con, +2 nat
hero.child[aSTR].field[aStartMod].value += 18
hero.child[aDEX].field[aStartMod].value -= 10
hero.child[aCON].field[aStartMod].value += 6
hero.child[ArmorClass].field[tACNatural].value += 2
elseif (diff = 4) then
~ +10 str, -8 dex, +2 con
hero.child[aSTR].field[aStartMod].value += 10
hero.child[aDEX].field[aStartMod].value -= 8
hero.child[aCON].field[aStartMod].value += 2
elseif (diff = 3) then
~ +6 str, -6 dex
hero.child[aSTR].field[aStartMod].value += 6
hero.child[aDEX].field[aStartMod].value -= 6
elseif (diff = 2) then
~ +2 str, -4 dex
hero.child[aSTR].field[aStartMod].value += 2
hero.child[aDEX].field[aStartMod].value -= 4
elseif (diff = 1) then
~ -2 dex
hero.child[aDEX].field[aStartMod].value -= 2
endif
elseif (origsize = -3) then
if (diff = 7) then
~ +42 str, -10 dex, +18 con, +14 nat
hero.child[aSTR].field[aStartMod].value += 42
hero.child[aDEX].field[aStartMod].value -= 10
hero.child[aCON].field[aStartMod].value += 18
hero.child[ArmorClass].field[tACNatural].value += 14
elseif (diff = 6) then
~ +34 str, -10 dex, +14 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 34
hero.child[aDEX].field[aStartMod].value -= 10
hero.child[aCON].field[aStartMod].value += 14
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 5) then
~ +26 str, -10 dex, +10 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 26
hero.child[aDEX].field[aStartMod].value -= 10
hero.child[aCON].field[aStartMod].value += 10
hero.child[ArmorClass].field[tACNatural].value += 5
elseif (diff = 4) then
~ +18 str, -8 dex, +6 con, +2 nat
hero.child[aSTR].field[aStartMod].value += 18
hero.child[aDEX].field[aStartMod].value -= 8
hero.child[aCON].field[aStartMod].value += 6
hero.child[ArmorClass].field[tACNatural].value += 2
elseif (diff = 3) then
~ +10 str, -6 dex, +2 con
hero.child[aSTR].field[aStartMod].value += 10
hero.child[aDEX].field[aStartMod].value -= 6
hero.child[aCON].field[aStartMod].value += 2
elseif (diff = 2) then
~ +6 str, -4 dex
hero.child[aSTR].field[aStartMod].value += 6
hero.child[aDEX].field[aStartMod].value -= 4
elseif (diff = 1) then
~ +2 str, -2 dex
hero.child[aSTR].field[aStartMod].value += 2
hero.child[aDEX].field[aStartMod].value -= 2
endif
elseif (origsize = -2) then
if (diff = 6) then
~ +40 str, -8 dex, +18 con, +14 nat
hero.child[aSTR].field[aStartMod].value += 40
hero.child[aDEX].field[aStartMod].value -= 8
hero.child[aCON].field[aStartMod].value += 18
hero.child[ArmorClass].field[tACNatural].value += 14
elseif (diff = 5) then
~ +32 str, -8 dex, +14 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 32
hero.child[aDEX].field[aStartMod].value -= 8
hero.child[aCON].field[aStartMod].value += 14
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 4) then
~ +24 str, -8 dex, +10 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 24
hero.child[aDEX].field[aStartMod].value -= 8
hero.child[aCON].field[aStartMod].value += 10
hero.child[ArmorClass].field[tACNatural].value += 5
elseif (diff = 3) then
~ +16 str, -6 dex, +6 con, +2 nat
hero.child[aSTR].field[aStartMod].value += 16
hero.child[aDEX].field[aStartMod].value -= 6
hero.child[aCON].field[aStartMod].value += 6
hero.child[ArmorClass].field[tACNatural].value += 2
elseif (diff = 2) then
~ +8 str, -4 dex, +2 con
hero.child[aSTR].field[aStartMod].value += 8
hero.child[aDEX].field[aStartMod].value -= 4
hero.child[aCON].field[aStartMod].value += 2
elseif (diff = 1) then
~ +4 str, -2 dex
hero.child[aSTR].field[aStartMod].value += 4
hero.child[aDEX].field[aStartMod].value -= 2
endif
elseif (origsize = -1) then
if (diff = 5) then
~ +36 str, -6 dex, +18 con, +14 nat
hero.child[aSTR].field[aStartMod].value += 36
hero.child[aDEX].field[aStartMod].value -= 6
hero.child[aCON].field[aStartMod].value += 18
hero.child[ArmorClass].field[tACNatural].value += 14
elseif (diff = 4) then
~ +28 str, -6 dex, +14 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 28
hero.child[aDEX].field[aStartMod].value -= 6
hero.child[aCON].field[aStartMod].value += 14
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 3) then
~ +20 str, -6 dex, +10 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 20
hero.child[aDEX].field[aStartMod].value -= 6
hero.child[aCON].field[aStartMod].value += 10
hero.child[ArmorClass].field[tACNatural].value += 5
elseif (diff = 2) then
~ +12 str, -4 dex, +6 con, +2 nat
hero.child[aSTR].field[aStartMod].value += 12
hero.child[aDEX].field[aStartMod].value -= 4
hero.child[aCON].field[aStartMod].value += 6
hero.child[ArmorClass].field[tACNatural].value += 2
elseif (diff = 1) then
~ +4 str, -2 dex, +2 con
hero.child[aSTR].field[aStartMod].value += 4
hero.child[aDEX].field[aStartMod].value -= 2
hero.child[aCON].field[aStartMod].value += 2
endif
elseif (origsize = 0) then
if (diff = 4) then
~ +32 str, -4 dex, +16 con, +14 nat
hero.child[aSTR].field[aStartMod].value += 32
hero.child[aDEX].field[aStartMod].value -= 4
hero.child[aCON].field[aStartMod].value += 16
hero.child[ArmorClass].field[tACNatural].value += 14
elseif (diff = 3) then
~ +24 str, -4 dex, +12 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 24
hero.child[aDEX].field[aStartMod].value -= 4
hero.child[aCON].field[aStartMod].value += 12
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 2) then
~ +16 str, -4 dex, +8 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 16
hero.child[aDEX].field[aStartMod].value -= 4
hero.child[aCON].field[aStartMod].value += 8
hero.child[ArmorClass].field[tACNatural].value += 5
elseif (diff = 1) then
~ +8 str, -2 dex, +4 con, +2 nat
hero.child[aSTR].field[aStartMod].value += 8
hero.child[aDEX].field[aStartMod].value -= 2
hero.child[aCON].field[aStartMod].value += 4
hero.child[ArmorClass].field[tACNatural].value += 2
endif
elseif (origsize = 1) then
if (diff = 3) then
~ +24 str, -2 dex, +12 con, +12 nat
hero.child[aSTR].field[aStartMod].value += 24
hero.child[aDEX].field[aStartMod].value -= 2
hero.child[aCON].field[aStartMod].value += 12
hero.child[ArmorClass].field[tACNatural].value += 12
elseif (diff = 2) then
~ +16 str, -2 dex, +8 con, +7 nat
hero.child[aSTR].field[aStartMod].value += 16
hero.child[aDEX].field[aStartMod].value -= 2
hero.child[aCON].field[aStartMod].value += 8
hero.child[ArmorClass].field[tACNatural].value += 7
elseif (diff = 1) then
~ +8 str, -2 dex, +4 con, +3 nat
hero.child[aSTR].field[aStartMod].value += 8
hero.child[aDEX].field[aStartMod].value -= 2
hero.child[aCON].field[aStartMod].value += 4
hero.child[ArmorClass].field[tACNatural].value += 3
endif
elseif (origsize = 2) then
if (diff = 2) then
~ +16 str, +8 con, +9 nat
hero.child[aSTR].field[aStartMod].value += 16
hero.child[aCON].field[aStartMod].value += 8
hero.child[ArmorClass].field[tACNatural].value += 9
elseif (diff = 1) then
~ +8 str, +4 con, +4 nat
hero.child[aSTR].field[aStartMod].value += 8
hero.child[aCON].field[aStartMod].value += 4
hero.child[ArmorClass].field[tACNatural].value += 4
endif
elseif (origsize = 3) then
if (diff = 1) then
~ +8 str, +4 con, +5 nat
hero.child[aSTR].field[aStartMod].value += 8
hero.child[aCON].field[aStartMod].value += 4
hero.child[ArmorClass].field[tACNatural].value += 5
endif
endif