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Monkey Grip

rashidali

Well-known member
One of my players wants to take Monkey Grip from Complete Warrior. It says that you can treat a large weapon as a medium weapon but with a -2 attack penalty. I was looking how to do this, but really can't figure it out. I was thinking of taking the -2 to attack from a flaw, but don't know where I can take a weapon and make it one category less. Any help?
 
Actually, there may be an error that makes this moot. I just tried adding various size L weapons to a human character. 2-handed L weapons show up as being 1-handed, 1-handed L weapons as light, and light L weapons unwieldable.

The change in type is noted correctly when choosing the weapon, but is in error once the weapon is chosen. I think it has to do with the wClass field (0 = light weapon, 1 = 1-handed, 2=2-handed) - it appears to be modified in the wrong direction for a larger weapon once selected.
 
rashidali wrote:
>
>
> One of my players wants to take Monkey Grip from Complete Warrior. It
> says that you can treat a large weapon as a medium weapon but with a -2
> attack penalty. I was looking how to do this, but really can't figure it
> out. I was thinking of taking the -2 to attack from a flaw, but don't
> know where I can take a weapon and make it one category less. Any help?


To do this, you'll need to do two things:

* Add the ability to use larger weapons

* Penalise larger weapons by -2

This script, running at Pre-Levels/5000, should do the trick:


~ Add the ability to use weapons one size larger
perform hero.assign[Hero.HeavyWeps]

~ Go through our list of weapons, applying a -2 penalty to
~ all weapons larger than the hero
foreach pick in hero where "component.BaseWep"
if (eachpick.field[gSizeDiff].value > 0) then
eachpick.field[wAttack].value -= 2
endif
nexteach


Hope this helps!

--
Colen McAlister, colen@wolflair.com
 
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