Veldan Rath
Member
My group is going to move forward with the below changes to the Monk, but I keep getting lost trying to update HL...anyone here have the spare time to meet this challenge (and use these updated for their group too)?
Monk Revisions
The description of the monk does not match the current abilities of the class. Below are some suggested changes and additions.
1. (Change)Gain Ki Pool at first level equal to Wis Modifier +1 per level.
2. (Change)When using Stunning Fist, a miss just causes the ‘charge’ to be held until landed. The monk can still only deliver 1 Stunning Fist per round. (Unless other feats or abilities allow the monk to do so).
3. (Addition)Monastic Weapons Training: At Level 2 while wielding monk weapons, they gain a competence bonus of +1 to damage. This bonus increases by +1 at levels 5, 8, 11, 14, 17, and 20. (This can be done already in adjustments so this is not needed)
4. (Addition)Combat Agility: At Level 3 the monk can expend Ki as a free action (once per round) to be able to take additional 5’ Steps up to their Dex Modifier per round. (This allows combat maneuverability and land attacks with flurry of blows) Any steps not taken are lost by the end of the Monk’s turn.
5. (Change)KI Strike: At 4th level the monk’s unarmed strikes are treated as Magic as long as the monk has 1 point in reserve. The monk and augment these strikes be expending additional ki as a swift action as follows: Cold Iron and Silver 1 point, Alignment 2 points, Adamantine 3 points (hard to karate chop and Iron Golem). Additionally, the Monk can expend ki to give an enhancement bonus to hit and damage of +1. They can increase this amount by 1 (by expending an additional amount of ki) every 4th level (8, 12, 16, and 20) to a maximum of +5. This augmentation last for I minute. The monk may also add the above to any weapon they have that has the Ki Focus ability. The monk can also alter his unarmed strikes to bypass B, S, or P once per round as a swift action as well at no cost and for as long as they wish.
6. (Change)Wholeness of Body: This changes to a move action to use and heals as lay on hands (but can only heal the monk). The cost remains the same, but by expending an additional point the monk can use this as a swift action.
7. (Change)Abundant Step:For the normal amount of ki, this is unchanged. By spending an additional 4 Points, this becomes a swift action allowing the monk to move and attack, or full attack. Abundant Step may only be used once per round. Also for an additional 2 points above the normal 2 the monk may bring an ally, but then both the monk and the fellow traveler may only use any remaining move actions after transportation. The monk may expend an additional 2 points per additional allies up to the monk’s equivalent CL for Dimension Door.
Monk Revisions
The description of the monk does not match the current abilities of the class. Below are some suggested changes and additions.
1. (Change)Gain Ki Pool at first level equal to Wis Modifier +1 per level.
2. (Change)When using Stunning Fist, a miss just causes the ‘charge’ to be held until landed. The monk can still only deliver 1 Stunning Fist per round. (Unless other feats or abilities allow the monk to do so).
3. (Addition)Monastic Weapons Training: At Level 2 while wielding monk weapons, they gain a competence bonus of +1 to damage. This bonus increases by +1 at levels 5, 8, 11, 14, 17, and 20. (This can be done already in adjustments so this is not needed)
4. (Addition)Combat Agility: At Level 3 the monk can expend Ki as a free action (once per round) to be able to take additional 5’ Steps up to their Dex Modifier per round. (This allows combat maneuverability and land attacks with flurry of blows) Any steps not taken are lost by the end of the Monk’s turn.
5. (Change)KI Strike: At 4th level the monk’s unarmed strikes are treated as Magic as long as the monk has 1 point in reserve. The monk and augment these strikes be expending additional ki as a swift action as follows: Cold Iron and Silver 1 point, Alignment 2 points, Adamantine 3 points (hard to karate chop and Iron Golem). Additionally, the Monk can expend ki to give an enhancement bonus to hit and damage of +1. They can increase this amount by 1 (by expending an additional amount of ki) every 4th level (8, 12, 16, and 20) to a maximum of +5. This augmentation last for I minute. The monk may also add the above to any weapon they have that has the Ki Focus ability. The monk can also alter his unarmed strikes to bypass B, S, or P once per round as a swift action as well at no cost and for as long as they wish.
6. (Change)Wholeness of Body: This changes to a move action to use and heals as lay on hands (but can only heal the monk). The cost remains the same, but by expending an additional point the monk can use this as a swift action.
7. (Change)Abundant Step:For the normal amount of ki, this is unchanged. By spending an additional 4 Points, this becomes a swift action allowing the monk to move and attack, or full attack. Abundant Step may only be used once per round. Also for an additional 2 points above the normal 2 the monk may bring an ally, but then both the monk and the fellow traveler may only use any remaining move actions after transportation. The monk may expend an additional 2 points per additional allies up to the monk’s equivalent CL for Dimension Door.