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Actually with the new advanced dice roller LW put in you can easily do all your attacks with different weapons.Ah. Thanks for that. My concern with that is that it doesn't interact with normal attacks. Since you can mix attacks from different types, especially with monks, it means that the roller isn't that useful as you have to make lots of manual adjustments in your head to account for the multi-attack penalty and along with the Agile and Backswing trait.
Actually with the new advanced dice roller LW put in you can easily do all your attacks with different weapons.
How? How can the software know what weapon you plan to strike next with? The combinations as you yourself pointed out is huge.Would it be possible to create a roller that includes multiple kinds of attacks along with a reset button? I understand that with some work I can get what I'm looking for, but I could also just do the numbers in my head and roll dice. I'm looking for something streamlined.
I have to point out that making this type of attack routine is really bad. As you are suddenly throwing in a -10 attack with the 2nd Dragon Tail. Then trying to end with a -8 agile.I wouldn't say that's easy. Let's say my attack is Dragon Tail, Fist, Dragon Tail, Fist.
How? How can the software know what weapon you plan to strike next with? The combinations as you yourself pointed out is huge.
To "stream line" you would not only have to identify which weapon is equipped but which "attack" you plan to take with it. I don't see that really being better than what we got.
In addition none of that takes into account using a Skill with an attack trait or a spell with an attack trait. If I cast a cantrip with an attack trait first and then decide to try and shoot a bow (my players are actually doing this combo in my playtest) the bow shots at a -4 penalty.
I have to point out that making this type of attack routine is really bad. As you are suddenly throwing in a -10 attack with the 2nd Dragon Tail. Then trying to end with a -8 agile.
You would be much better off to take the +2 to hit from the agile so you end up with +0/-4/-8/-8. The big advantage of agile weapons is the bonus in later attacks. Why would you do a Dragon Tail at -10? The routine you listed is +0/-4/-10/-8. Even a two dragon tail attack in the FoB then going to fist would be better at +0/-5/-8/-8.
So I have to wonder if you are giving an example to prove a point that is the opposite of how you would really play the game?![]()