PsychoIntent
New member
Unless I'm missing errata, the Monk Base class, specifically the Martial Arts ability, is incorrect. In HL, it's shown as the following:
At Levels 1-3, the damage is D4
At Level 4, the damage is D6
At Levels 5-9, the damage is D8
At Levels 10-14, the damage is D10
At Levels 15-19, the damage is 2D6
At Level 20, the damage is 2D8
The correct values are 1-4, d4, 5-10, d6, 11-16, d8, 17-20, d10.
The corrected script for these values is below:
Hoping LW can fix this with the next release of 5e SRD.
At Levels 1-3, the damage is D4
At Level 4, the damage is D6
At Levels 5-9, the damage is D8
At Levels 10-14, the damage is D10
At Levels 15-19, the damage is 2D6
At Level 20, the damage is 2D8
The correct values are 1-4, d4, 5-10, d6, 11-16, d8, 17-20, d10.
The corrected script for these values is below:
Code:
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.Disable] <> 0)
~first we have to establish our benchmark, based on our level
~all comparisons are made assuming that the wielder is medium, because
~that is what wMain tags assume. Damage dice are then adjusted up or down
~appropriately based on size.
if (field[xAllLev].value >= 17) then
~ Medium folks get 1d10 at this level. Avg = 5.5
field[wDieCount].value = 1
field[wDieSize].value = 10
field[abValue].value += 5.5
elseif (field[xAllLev].value >= 11) then
~ Medium folks get 1d8 at this level. Avg = 4.5
field[wDieCount].value = 1
field[wDieSize].value = 8
field[abValue].value += 4.5
elseif (field[xAllLev].value >= 5) then
~ Medium folks get 1d6 at this level. Avg = 3.5
field[wDieCount].value = 1
field[wDieSize].value = 6
field[abValue].value += 3.5
else
~ Medium folks get 1d4 at this level. Avg = 2.5
field[wDieCount].value = 1
field[wDieSize].value = 4
field[abValue].value += 2.5
endif
var v_text as string
call wMainText
field[abText].text = v_text
Hoping LW can fix this with the next release of 5e SRD.