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Modifying Karma Costs

Muspellsheimr

Active member
I need to modify the karma costs of a couple mechanics, and am unsure how to do so.

First, I need to modify how an attribute value is calculated, before the karma cost is determined. The modifier I need to apply is equal to (6 - X), where X is maximum natural attribute. For example, elves have a 3 - 8 charisma range. For the purpose of karma cost to increase charisma, their attribute is considered 2 points lower than it's actual value (6 - 8 = -2)

What I need to know is:
  • How do I reference the maximum natural attribute value
  • What is the timing for doing so after racial modifiers, but before qualities and augmentation modifiers
  • Where do I apply this to modify the value for determining advancement costs, but nothing else?


Second, where do I change the karma cost of Initiation and Submersion? Needs to go from (rank x 3) to (rank x 5). As an additional related question, where do I change the karma costs for other mechanics, such as skills, attributes, nuyen, etc?
 
I think the easiest way to handle these is to add the normal advancements for these, and then add the "Advancement Karma Cost" adjustment on the Permanent Adjustments table of the Personal tab, and manually adjust the ones that need to be adjusted.
 
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