Muspellsheimr
Active member
I need to modify the karma costs of a couple mechanics, and am unsure how to do so.
First, I need to modify how an attribute value is calculated, before the karma cost is determined. The modifier I need to apply is equal to (6 - X), where X is maximum natural attribute. For example, elves have a 3 - 8 charisma range. For the purpose of karma cost to increase charisma, their attribute is considered 2 points lower than it's actual value (6 - 8 = -2)
What I need to know is:
Second, where do I change the karma cost of Initiation and Submersion? Needs to go from (rank x 3) to (rank x 5). As an additional related question, where do I change the karma costs for other mechanics, such as skills, attributes, nuyen, etc?
First, I need to modify how an attribute value is calculated, before the karma cost is determined. The modifier I need to apply is equal to (6 - X), where X is maximum natural attribute. For example, elves have a 3 - 8 charisma range. For the purpose of karma cost to increase charisma, their attribute is considered 2 points lower than it's actual value (6 - 8 = -2)
What I need to know is:
- How do I reference the maximum natural attribute value
- What is the timing for doing so after racial modifiers, but before qualities and augmentation modifiers
- Where do I apply this to modify the value for determining advancement costs, but nothing else?
Second, where do I change the karma cost of Initiation and Submersion? Needs to go from (rank x 3) to (rank x 5). As an additional related question, where do I change the karma costs for other mechanics, such as skills, attributes, nuyen, etc?