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But that is not my use case. Mine is using this great tool to maintain my world and exporting to Fantasy Grounds for running my game. I want to be able to maintain my world and export changed entries to Fantasy Grounds for import over the changed topics.
Consider my main realm which isn't all that big and has relatively few images exported as a 9 Meg file. However the solar system realm I'm working on which has lots of images was 26 Megs and I didn't have any of the Saturn moon or beyond images in yet, I wouldn't be surprised if the final version of that which I intend to share with the community winds up being well over 75 Megs. Being able to provide incremental updates on a realm that big would save people an awful lot of time and bandwidth.
Further, I would argue it is extremely useful within RW itself. As games go on and players have a lot of revealed content, they will find it useful periodically to go look at things that have, for example, changed in the last month (for revealed material, of course).
Really? That seems big. Any idea how many images or other non text items are in the realm? That's the stuff that really adds to the size.My current campaign (a single pathfinder adventure path) has an export file that is 353MB in size. I wouldn't want to be trying to share that size of file.
But that just shows what was revealed when. For a dynamic world, there will be changes to already revealed material. Unless you unravel it and re-reveal it (not tested, but I believe true), his technique won't work to see recent changes.I have a player with the player edition, and he uses the reveal history to determine which things have changed.