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Mixing SWADE and Deluxe

tpkurilla

Well-known member
I have recently started using HL for creating my group's SW characters.

There are elements from each edition that represent how we play. For example, we prefer using experience points, so currently we're shoehorned into Deluxe rather than SWADE. Another example is Ambidextrous Edge has more description (and utility) in SWADE. I see no way to enable SWADE items in the "default", nor any of the "default" items in SWADE.

But SWADE has a lot going for it. My first inclination is to copy the SWADE files, and change the source to something else that I can select in the configure hero selection tree. Obviously there are significant pieces that would not need to be duplicated, but it would be a single edit.

But the source is incomplete. It appears to only have the "default" SW implementation in it.

I do not relish the thought of hand-jamming all of the SWADE Edges into "default", but I see little choice since adding experience points to SWADE seems a bit overwhelming.

Any suggestions?
 
SWADE and Deluxe are incompatible on too many levels for this to work in a wholesale fashion.

The XP/Advance thing is one way or the other. There's no simple way to move between them.

Making your own version of Ambidextrous is easy.

The SWADE Encumbrance rules are completely different.

I have included the ability to keep the Knowledge Skill in SWADE. What else do we want to try to have the ability to cross over?
 
I am less worried about "mechanics" things (other than experience points), than being able to choose the "updated" Edges and Hindrances (for those that have changed their descriptions).

I realize that it is relatively easy to create each by hand in XML (the editor has always had a fairly arcane interface). It would, of course, be easier to simply create a copy of the SWADE version, and put it in a separate .user file with a changed source.

If it isn't possible to get the source, then I'll have to do it manually.

If there were some sort of "pool" item we could define in SWADE to track our XP, then as "smart" humans know to do an Advance at the appropriate time, that would be completely suitable.
 
I know that this is an old thread. I just starting getting into Savage Worlds and I was wondering why I can't keep track of XP. Now that I know, I just did a work around by making it ammunition that doesn't cost anything and merges with the existing stack. Now, it just shows up on my tracked resources. It's not perfect, but it works.
 
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