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Mind Flayer

blzbob

Well-known member
So I added the mind flayer as a race to HL but for some reason it is adding spell like abilities I didn't include. For the life of me, I can't figure out why it is giving the creature:

Spell-like Abilities (At will) (Sp) You may use the following as spell-like abilities at will as an 8th level caster: Detect Magic, floating disk, mage armor, resist energy, unseen servant.

Those appear on the Output Active Hero Summary and when I mouse over the "?" on the Specials tab. When I look at the Spells tab and on the Character Sheet they are listed correctly.

I double checked my work and it should have: Charm Monster, Detect Thoughts, Levitate, Plane Shift, and Suggestion.

Am I doing something wrong? I can send someone the user file if that helps.
 
Last edited:
Levitate: sPFRMA2010
Plane Shift: spPlanShi5
Suggestion: sPfSugges4
Charm Monster: spCharMon3
Detect Thoughts: spDeteTho2
 
I know you're busy trying to get things ready for the Advanced Player's Guide release by Gen Con and you are working on dozens of other things as well, have you had time to figure out what I might be doing wrong?
 
Sorry I didn't get back to you.

That can't be all the racial specials you've added - don't mindflayers also have abilities for grabbing and brain-sucking? The abilities you've listed are only spell-like abilities, and there's probably something else adding that random piece of text.
 
Sorry, I thought you only needed the spell-like abilities.

I didn't realize that this was the problem right here =

Spell-Like Abilities: rPfWitSpel

I removed that and everything is fine now. Thank you.
 
Not to kick a dead horse, but I have pretty much figured out how to make this race in custom. The only problem I'm having currently is in the skill point area. I 'copied' the intellect devour and reworked it into the Mind Flayer. New spell like and so on, but I can't seem to find where to readjust the inherent skill points provided.
 
I had to redo the mind flayer because I lost everything when my computer died. I have now added the rest of the illithids and magic items from Lords of Madness and the brain golem from the Fiend Folio.
 
Sorry I didn't get back to you.

That can't be all the racial specials you've added - don't mindflayers also have abilities for grabbing and brain-sucking? The abilities you've listed are only spell-like abilities, and there's probably something else adding that random piece of text.

That is correct, Mathias, they do indeed get those. Mind-flayers have a particularly nasty knack for grabbing an opponent and devouring its brain in front of the rest of the party. One of my players died in that way, in Khyber. The Psionicist made the mistake of getting into a grappling contest with a Mindflayer, and did not have the escape artist result to get away before his brain was eaten. The rest of the party was too busy fighting the party's fighter at the time to save the Psion. Which is another point, Mind Flayers have the Thrall ability too.
 
I tried my hand at race creation with a mind flayer today and it was not bad at all - a little confusion with the overall hit dice/level adjustment/CR items and how they apply to SR based on hit dice/class levels, but once I figured that out it wasn't bad at all. Having been a long time Perl scripter, things aren't hard to pick up at all.
 
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