I have not tried this yet, but I was wondering how I might do the following:
1) Bootstrap a feat to every character that has a certain attribute (such as >= Strength 13). For example, let's say that I think that everybody with a Strength of 13 should get Power Attack for free, how would I do this?
2) Bootstrap an archetype to everyone that has a certain class. This is the "sneaky way" to make modifications to a base class without having to "Replace Thing ID". For example, let's say that I want Fighters to have 4 skill points per level instead of 2, it seems that I could add an Archetype to the fighter. However, instead of having the players in a certain game not have to select said archetype, it would automatically it for them.
I would think that both of these situations could be a mechanic that is in place for all characters that use a certain user file. I just have no idea how best to write the eval script. Once I figured out an eval script, it seems that it would be fairly easy to modify for similar ideas.
1) Bootstrap a feat to every character that has a certain attribute (such as >= Strength 13). For example, let's say that I think that everybody with a Strength of 13 should get Power Attack for free, how would I do this?
2) Bootstrap an archetype to everyone that has a certain class. This is the "sneaky way" to make modifications to a base class without having to "Replace Thing ID". For example, let's say that I want Fighters to have 4 skill points per level instead of 2, it seems that I could add an Archetype to the fighter. However, instead of having the players in a certain game not have to select said archetype, it would automatically it for them.
I would think that both of these situations could be a mechanic that is in place for all characters that use a certain user file. I just have no idea how best to write the eval script. Once I figured out an eval script, it seems that it would be fairly easy to modify for similar ideas.