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Max levels in editor

Kaleb

Well-known member
In the validation section i get the error: Set Max levels of this class to be a non-zero value. where do I set this in the class tab?
 
This is typically done when you create the class in the first place. I don't see a place to do it after the fact. There is a tag attached to classes that you can see when you right-click and select "Show Debug Tags" on the class in the portfolio. You may be able to use that, but I'm not sure. Otherwise, you might have to do new(copy) on the class in order to set that properly.
 
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In the editor, go to the Class Level tab and select the class level for the class. On the right side, under the blue buttons, there are 3 smallish grey boxes and a big one. One of the smallish ones is labeled "Max Limit", make sure that is non-zero. Usually 10 for Prestige Classes, or 20 for base classes.
 
I think my problem with this error is when I was creating this class I made a duplicate of the class to do some testing and deleted the actual class and not the duplicate. When I put 20 in the Max level box I get an error and the class will not compile.
 
When you get an error message in Hero Lab, you can right-click it and copy it, then paste it here. Without knowing what error you received, we can't help you figure out how to get around it.
 
Mathais, be;ow is the ror message I recieved when I put 20 in the class level box


Hero Lab was forced to stop compilation after the following errors were detected:

Thing 'cSlayer' - Bootstrap thing 'cSlayerX' is invalid due to non-zero maxlimit value
Thing 'cSlayerX' - Unique things cannot be assigned a non-zero maxlimit
 
This error makes it look like you have two Class Level things when you probably only need one. If cSlayerX is the duplicate, then you can probably delete that and the error should go away.

Also, I'm not sure why you would bootstrap a class level to a class level, though it appears you did bootstrap cSlayerX to cSlayer.
 
Also, I'm not sure why you would bootstrap a class level to a class level, though it appears you did bootstrap cSlayerX to cSlayer.
Thats what it looks like and that is "bad" as the "Class" fields are not going to be present on cSlayer. You have to bootstrap Class Specials only directly to a class not to anything else.
 
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