radionausea
Well-known member
Hi there, I think this is a fairly simple request for help 
Basically I want to make it so that the zen archery class special of the zen archer archetype applies to all ranged attacks.
I've copied and pasted across the Eval Script from the original and edited it so that it reads as:
--------------
post-attribute priority 10000
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
field[abValue].value += maximum(#attrmod[aWIS] - #attrmod[aDEX], 0)
foreach pick in hero from BaseWep where "wCategory.RangePro"
eachpick.field[wAttBonus].value += field[abValue].value
nexteach
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But it doesn't work. Is wCategory.RangePro not right for projectile weapons? I'll happily settle for getting it to work with just all projectile weapons but if I could apply it to thrown as well that would be great.
Thanks in advance for any advice and help

Basically I want to make it so that the zen archery class special of the zen archer archetype applies to all ranged attacks.
I've copied and pasted across the Eval Script from the original and edited it so that it reads as:
--------------
post-attribute priority 10000
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
field[abValue].value += maximum(#attrmod[aWIS] - #attrmod[aDEX], 0)
foreach pick in hero from BaseWep where "wCategory.RangePro"
eachpick.field[wAttBonus].value += field[abValue].value
nexteach
-----------
But it doesn't work. Is wCategory.RangePro not right for projectile weapons? I'll happily settle for getting it to work with just all projectile weapons but if I could apply it to thrown as well that would be great.
Thanks in advance for any advice and help