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Depending on feats/classes/archetypes taken this is more problems. Many of the "Improvised weapon" abilities are looking for the Improvised tag and without it on the weapon the features don't' work.The downside is that it would also fail to apply any other effects of the Improvised quality (like the to-hit penalty), so this solution would only be appropriate if the character in question can entirely negate all the penalties associated with improvised weapons.
The Monk of the Empty Hand archetype has an ability at 11th level called "Ki Weapons: Enchanted Weapons" which allows exactly what you're working on. It does so by assigning a tag to the hero, to say this is OK:
Code:perform hero.assign[Custom.MagImprov]