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Main Gauche

bertg

Member
He's a new one. Our GM allows the Swashbucklers in our game to use a Main Gauche, which he treats as a Dagger with the additional quality that it adds +1 to your AC if you're weilding it in your off-hand while fighting with two weapons. How would you create that with the following prerequisites?

1) Swashbuckler only
2) +1 only when in Off-hand (ie, something else must be equipped in the main hand)
 
Not my call, I'm thinking the GM wants it to requires special training, but doesn't want to make it an exotic weapon. I guess it'd be easier to make it an Exotic Weapon and just add the feat as a class special to to Swashbuckler.

UPDATE: OK, I checked with the GM (which I should have done before I posted :oops: ).

He says it only requires martial proficiency and anyone can use it. My bad. So the question now is how to apply a +1 to AC when in used in the Off-hand while fighting with two weapons. And it stacks with Two Weapon Defense...
 
bertg wrote:
>
>
> He's a new one. Our GM allows the Swashbucklers in our game to use a
> Main Gauche, which he treats as a Dagger with the additional quality
> that it adds +1 to your AC if you're weilding it in your off-hand while
> fighting with two weapons. How would you create that with the following
> prerequisites?
>
> 1) Swashbuckler only
> 2) +1 only when in Off-hand (ie, something else must be equipped in the
> main hand)


You'd have to write a script to check the "wIs2nd" field. This field is
set to 1 if the weapon is equipped in your off-hand. For example, you'd
use this script on the weapon:

if (field[wIs2nd].value <> 0) then
hero.child[ArmorClass].field[Bonus].value += 1
endif

This adds a +1 bonus to Armor Class if the weapon is being wielded in
the off-hand.

If you want to restrict this to Swashbucklers Only, you could add an
additional test like this:

~ If we're a swashbuckler, and we're holding this weapon in our off-
~ hand, we get +1 AC
if (hero.tagis[Classes.Swashbuckl] <> 0) then
if (field[wIs2nd].value <> 0) then
hero.child[ArmorClass].field[Bonus].value += 1
endif
endif

(You would replace "Swashbuckl" with whatever the class tag for your
class is.)


Hope this helps.
 
Cool, thanks. That works fine.

BTW, rather than restrict it to Swashbucklers only, the GM set it up to require a DEX of 15+ to be able to use the +1 to AC.
 
bertg wrote:
>
>
> Cool, thanks. That works fine.
>
> BTW, rather than restrict it to Swashbucklers only, the GM set it up to
> require a DEX of 15+ to be able to use the +1 to AC.


In that case, you would ignore the class requirement, and just use
something like:

if (hero.child[aDEX].field[aFinalVal].value >= 15) then
... do whatever ...

This tests to see whether the final dexterity value, after modifiers
have been applied, is 15 or higher.


--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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