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Magic Weapons: adding powers to character sheet

Hello all,

When creating a magic weapon, can one code to show a magical effect in the "specials" tab?

For example, I created a weapon that is imbued with Gust Of Wind 1/day.I'd like to have this show up in the Specials tab so the player knows and can keep track of it. Is there a way to make this happen? Also, i'm not able to have magic item charges show up in the Tracked Resources tab.

Help?

Thanks!
 
Hello all,

When creating a magic weapon, can one code to show a magical effect in the "specials" tab?

For example, I created a weapon that is imbued with Gust Of Wind 1/day.I'd like to have this show up in the Specials tab so the player knows and can keep track of it. Is there a way to make this happen? Also, i'm not able to have magic item charges show up in the Tracked Resources tab.

Help?

Thanks!

I'm not sure about the Specials tab, but you can get the Gust of Wind ability to appear in the In-Play tab. I'm assuming you created a specific magic weapon. In that same tab in the editor, there is a place for setting charges. Simply set the number of charges and indicate the name you want.

As for the magic items not showing up in Tracked Resources, I think there might be a bug. Add the tag Helper.ShowCharge to the item.
 
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