• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Magic level equal to HD

Patrick

New member
I have a race with spellcasting ability equal to its hit dice. This is easy enough to do, but if I add additional HD, the magic level does not increase. I added an evaluation script for the race as a post-level evaluation, but I cannot get it to work. I think I need to do something like:

~set caster level
hero.childfound[cCaster].field[cMagicLev].value = herofield[tHitDice].value

however, i get the error of a non-existing thing. any ideas?
 
Try leaving the caster level blank in the editor. According to the mouseover, it's set up to default to = HD if left blank, so if that's not working, report it as a bug.
 
Try leaving the caster level blank in the editor. According to the mouseover, it's set up to default to = HD if left blank, so if that's not working, report it as a bug.


When I leave it blank, it appears to only look at the HD associated with the base race, not any added HD (IE, on the class screen, for class select "additional HD"

regardless...what bout a race that has a caster level of 3/4th that of HD, or 2 less than HD. Seems there should be a way of updating the magiclevel value
 
Looks like Level/10500 is the phase & priority you want.

Code:
field[cMagicLev].value = herofield[tHitDice].value
 
Back
Top