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Magic item that adds a specific language to hero

Redcap's Corner

Well-known member
I'm trying to add a custom magic item that grants its wearer the ability to speak, write, and understand a specific language (chosen by its creator). There's already an item like this: the gold nodule ioun stone. As far as I can tell, however, that item's script isn't functional. It gives the user a dropdown list to select the language, but then doesn't do anything with that information (instead it appears to grant a bonus to saves against language-dependent effects or something).

It seems like it should be a fairly simple EvalScript. Getting the dropdown list of languages was easy enough. I'm new at this, though, and mostly learning by reverse engineering other people's code. In this particular case I'm having a hard time finding any functional code to reverse engineer. In addition to the ioun stone, I looked through the Ancient Explorer trait which seemed helpful but didn't amount to much for me.

Can anybody help? Thanks!
 
I would normally add a new language through a bootstrap rather than a script, though in this case is a bit troublesome as I don't believe you can dynamically add a bootstrap. If the item is a one-off for a specific language, you could do it that way.

I'd assume there is a way to add to the list from scripts, but I'm not sure off-hand what it would be I'm afraid.
 
I would just add an adjustment if you want it in the list, otherwise you'd have to bootstrap every single language with a bootstrap condition, and that would be really tedious.
 
I would just add an adjustment if you want it in the list, otherwise you'd have to bootstrap every single language with a bootstrap condition, and that would be really tedious.
Yea agree. I would have it increase the number of languages that can be chosen. And then have it set a Pre-Req that says if I don't add the language that I picked from the drop down to throw an error. Then simply put a note on the item saying to pick the new language from the "Personal" tab.

That is what I would do...
 
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