Redcap's Corner
Well-known member
I'm trying to add a custom magic item that grants its wearer the ability to speak, write, and understand a specific language (chosen by its creator). There's already an item like this: the gold nodule ioun stone. As far as I can tell, however, that item's script isn't functional. It gives the user a dropdown list to select the language, but then doesn't do anything with that information (instead it appears to grant a bonus to saves against language-dependent effects or something).
It seems like it should be a fairly simple EvalScript. Getting the dropdown list of languages was easy enough. I'm new at this, though, and mostly learning by reverse engineering other people's code. In this particular case I'm having a hard time finding any functional code to reverse engineer. In addition to the ioun stone, I looked through the Ancient Explorer trait which seemed helpful but didn't amount to much for me.
Can anybody help? Thanks!
It seems like it should be a fairly simple EvalScript. Getting the dropdown list of languages was easy enough. I'm new at this, though, and mostly learning by reverse engineering other people's code. In this particular case I'm having a hard time finding any functional code to reverse engineer. In addition to the ioun stone, I looked through the Ancient Explorer trait which seemed helpful but didn't amount to much for me.
Can anybody help? Thanks!