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Mage Knight

  • Thread starter Thread starter emperor799 at earthlink.n
  • Start date Start date
E

emperor799 at earthlink.n

Guest
Ok, I understand your waste deep in CV v1.1, but when you get a chance to update the WizKids files, here's a list of things I have found that need to be added to the Mage Knight Files:



LEs need to be added, of course.

Addition of the following MK Dungeons pieces: Wandering Monster Tokens, Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, & Artifacts

MK Dungeons rules set to allow selection of Wandering Monster Tokens, Terrain Markers, Treasure Chests, Dungeon Tiles, Doors, Artifacts, Mage Spawn, & Heroes prior to gameplay using the guidelines provided in the rulebook.

There needs to be a way to easily filter out all Dungeons-only pieces. Including Heroes level 1-4 and all items listed above other than Mage Spawn and level 5 Heroes

Addition of Conquest rules set to allow for building 2000 point conquest armies using the appropriate restrictions and guidelines

Castle pieces need to be added, along with Castle figs, to a release simply entitled "Castle" and not "Castle Heroes"

Also, there has to be an easier way to list scalable items like Heroes, Titans, etc. It's FAR too clunky this way, and it makes it hard to find what you are looking for without constantly changing filters back and forth.




That's all I can think of now, but I'll probably add more later. If you have questions or need me to explain something, please ask.


--Kyle Turner
emperor799@earthlink.net


"You're out of your mind!"
"That's between me and my mind" -- Firefly




[Non-text portions of this message have been removed]
 
So when can I expect massively updated Mage Knight files? And don't forget the new expansion, Uprising, that comes out this month.


--Kyle Turner
emperor799@earthlink.net

"It seemed to me," said Wonko the Sane, "that any civilization that had so far lost its head as to need to include a set of detailed instructions for use in a package of toothpicks, was no longer a civilization in which I could live and stay sane." -- So Long, and Thanks for All the Fish


[Non-text portions of this message have been removed]


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At 01:46 PM 3/29/2003 -0500, you wrote:
>So when can I expect massively updated Mage Knight files? And don't forget
>the new expansion, Uprising, that comes out this month.

There will likely be a new revision of the files around about the time when
Uprising is released (give or take a week or two, but we'll try to have it
out as promptly as possible). The Doom Blade Cyclops, Iron Rain Hill Giant,
and Uprising sets will likely be added at that point - we don't have the
data for anything else, and entering it ourselves is very time consuming,
as we can't just grab it off a web site without doing some major
reformatting work.

Incidentally, that raises an interesting point... if you want something
added that we don't have, we'll be quite happy to do so provided that you
can supply us with the data in the format we use. :) Please email me
privately at colen@wolflair.com (I don't know if Yahoo will munge that or
not, if they do then it's colen at wolflair dot com) if you'd be interested
in lending a hand. This goes for all games - if you want to help with
getting us the raw data for stuff, please drop us a line!


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


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