MNBlockHead
Well-known member
What topics and categories are you using for treasure/loot?
What I'm doing now, is that I've created a "Loot Tables" container using the "General Equipment Article" under the "Equipment" section of the "Mechanics Reference". In that container, I have an article for random tables, e.g. "gems" with separate tables, each in its own snippet: 10gp Gemstone, 25 gp Gemstones, etc. Another article would Art Objects, against further divided into snippets by value. The snippets give a role table and a description of each gem/art/etc.
I've thought of creating individual articles for each gemstone, for example, but effort/reward ratio isn't good. Instead, I use lots of aliases so any mention of a gem or art object will link to the article.
While an individual description of a gem or art object in a character/scene description can include a description of the item and its value inline, for determining, for example, safe's contents the GM instructions may instruct 2 rolls on the gems 10gp table, 1 roll on the Gems 50gp table, and 1 roll on the 250gp Art table (gems and art will be autolinked). Still may require opening two articles in other tabs during the game, but a single article with all the tables seems unweildly.
Anyway, that's what I'm doing now. I'd be interested in learning how the rest of you handle loot and treasure tables and references.
What I'm doing now, is that I've created a "Loot Tables" container using the "General Equipment Article" under the "Equipment" section of the "Mechanics Reference". In that container, I have an article for random tables, e.g. "gems" with separate tables, each in its own snippet: 10gp Gemstone, 25 gp Gemstones, etc. Another article would Art Objects, against further divided into snippets by value. The snippets give a role table and a description of each gem/art/etc.
I've thought of creating individual articles for each gemstone, for example, but effort/reward ratio isn't good. Instead, I use lots of aliases so any mention of a gem or art object will link to the article.
While an individual description of a gem or art object in a character/scene description can include a description of the item and its value inline, for determining, for example, safe's contents the GM instructions may instruct 2 rolls on the gems 10gp table, 1 roll on the Gems 50gp table, and 1 roll on the 250gp Art table (gems and art will be autolinked). Still may require opening two articles in other tabs during the game, but a single article with all the tables seems unweildly.
Anyway, that's what I'm doing now. I'd be interested in learning how the rest of you handle loot and treasure tables and references.