I have been working with the skeleton files for a few weeks now and it has been great to help learn how the Hero Labs system works, however it has been a real headache to try to modify them to my needs.
Every time I try to effect some change, the program explodes with errors as multiple references can no longer find the original code. This means more time is spent tracking down extraneous errors generated from features I don't even want, but they can't just be deleted wholesale because they are in turn referenced in some other file that is required by HL.
What I would like would be a completely empty skeleton with only the most basic files required by HL to compile that I can then build the system upon. Then I can pick, pull and modify the basic building blocks I need without the entire structure collapsing on me.
Thanks,
Every time I try to effect some change, the program explodes with errors as multiple references can no longer find the original code. This means more time is spent tracking down extraneous errors generated from features I don't even want, but they can't just be deleted wholesale because they are in turn referenced in some other file that is required by HL.
What I would like would be a completely empty skeleton with only the most basic files required by HL to compile that I can then build the system upon. Then I can pick, pull and modify the basic building blocks I need without the entire structure collapsing on me.
Thanks,
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