So in Gaslight it follows the language rule of Smarts/2 = Starting Languages. No problemo.
Now there is a Hindrance: Sheltered, which limits starting language to just 1.
Thought this would be easy...doh.
So I took a look at Linguist:
Eval Script
Final 2000
#resmax[resLang] += #trait[attrSma]
#resleft[resLang] += #trait[attrSma]
if (hero.tagis[source.Language] = 0) then
#resmax[resLang] += #trait[attrSma]
#resleft[resLang] += #trait[attrSma]
endif
Thought to myself, easy enough, just replace [attrSma] with a 1 for:
Final 2000
#resmax[resLang] += 1
#resleft[resLang] += 1
if (hero.tagis[source.Language] = 0) then
#resmax[resLang] += 1
#resleft[resLang] += 1
endif
With a Smarts of d4, the character ended up with 3 starting languages. I am probably over-complicating this. Any suggestions?
Thanks
Now there is a Hindrance: Sheltered, which limits starting language to just 1.
Thought this would be easy...doh.
So I took a look at Linguist:
Eval Script
Final 2000
#resmax[resLang] += #trait[attrSma]
#resleft[resLang] += #trait[attrSma]
if (hero.tagis[source.Language] = 0) then
#resmax[resLang] += #trait[attrSma]
#resleft[resLang] += #trait[attrSma]
endif
Thought to myself, easy enough, just replace [attrSma] with a 1 for:
Final 2000
#resmax[resLang] += 1
#resleft[resLang] += 1
if (hero.tagis[source.Language] = 0) then
#resmax[resLang] += 1
#resleft[resLang] += 1
endif
With a Smarts of d4, the character ended up with 3 starting languages. I am probably over-complicating this. Any suggestions?
Thanks