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Legendary Abilities on magic items

coyote6

Well-known member
I'm trying to build an item (the Equinox Crown, from Road to War: The Equinox Crown) that is sort of like Radiance from Wrath of the Righteous: a legendary item with prebuilt powers that are unlocked as the PC owner accomplishes certain tasks.

Unlike Radiance, the Equinox Crown has actual legendary item abilities - specifically Legendary Surge, that applies to concentration and caster level checks. I tried adding those abilities via bootstraps (both in and out of a Gizmo), and it tests fine in the editor, but I get this error message in Hero Lab:

Code:
Attempt to access non-existent parent pick for a top-level container from script
Location: 'eval' script for Component 'ItemCustom' (Eval Script '#2') near line 6
- - -
Attempt to access non-existent parent pick for a top-level container from script
Location: 'eval' script for Component 'ItemCustom' (Eval Script '#2') near line 9
- - -
Attempt to access non-existent parent pick for a top-level container from script
Location: 'eval' script for Component 'ItemCustom' (Eval Script 'Custom Item abSource') near line 6

I'm guessing it's because the item isn't a "real" legendary item, added via the Legendary Items entry on the Magic tab in HL proper.

In case it's relevant, the particular things I bootstrapped are: laLegendSu, lsCaster, and lsConcent. If any one of those is added, I get the error message.

Any ideas on how to fix it so that error message doesn't come up?
 
I just did the Things you have listed in the Gizmo section and its working fine actually.

Here is the bootstraps I have on the Gizmo:
Noname.jpg

Also here is the full XML if that helps:
Code:
  <thing id="iXXXXX" name=" Legendary Adamantine dagger" description="This nonmagical dagger is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls." compset="MagicWep">
    <fieldval field="gWeight" value="1"/>
    <fieldval field="gSizeCost" value="2"/>
    <fieldval field="gCost" value="3000"/>
    <child entity="wSpecMagic">
      <bootstrap thing="wDagger"></bootstrap>
      <bootstrap thing="eAdamant"></bootstrap>
      <bootstrap thing="laLegendPo"></bootstrap>
      <bootstrap thing="laLegendSu"></bootstrap>
      <bootstrap thing="lsCaster"></bootstrap>
      </child>
    </thing>

If I bootstrap directly to the weapon then I did get the same error you posted.
 
Weird; I had those in a gizmo originally, and they were giving that error. But they aren't now, and it seems to be working -- thank you very much (once again)!
 
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