So, if I'm reading this correctly (big assumption), when a character fails a Incap roll (permanent injury) and then rolls a 10 on the Injury table, they should acquire the Lame Hindrance.
Oddly, the Temporary Injury widget has Right Leg / Left Leg, and both only reduce the character's Pace by one.
Why is this?
Also, what's the best way to add the Permanent Hindrance I need for the injury?
~I
Oddly, the Temporary Injury widget has Right Leg / Left Leg, and both only reduce the character's Pace by one.
Why is this?
Also, what's the best way to add the Permanent Hindrance I need for the injury?
~I