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L5R Files Update?

  • Thread starter Thread starter lyssa.rowan at gmail.com
  • Start date Start date
L

lyssa.rowan at gmail.com

Guest
Any idea of when the L5R files will be updated? My current collection
includes both cards from Dawn of the Empire and Web of Lies, and as
such, CardVault is currently useless for either deckbuilding or
inventory management. I'm approaching the time when I need to renew my
license, but if the files aren't being worked on then there's no point
in my spending the money.

Lyssa
 
Unfortunately CardVault relys on volunteers to keep systems updated.
At a point they were getting the information from AEG but the last
time it was updated that way the database was corrupted with a lot of
false reprint information.

I'd do the damn update myself if the system was more intuitive to use
or used a format like Microsoft Access. I simply don't have the time
to learn XML in order to keep my cards in order. At least you
haven't paid to renew your license yet. I did, and even though it
was only $8.95, I feel violated.


--- In cardvault@yahoogroups.com, lyssa.rowan@g... wrote:
>
>
> Any idea of when the L5R files will be updated? My current
collection
> includes both cards from Dawn of the Empire and Web of Lies, and as
> such, CardVault is currently useless for either deckbuilding or
> inventory management. I'm approaching the time when I need to renew
my
> license, but if the files aren't being worked on then there's no
point
> in my spending the money.
>
> Lyssa
 
I know that they wrote a conversion program and were getting the data from
AEG. I would be more than glad to handle the on-going maintenance of the
program to keep the files up to date (especially because I would like to
subvert it to work on my Raw Deal files as well).



What about guys?



Kevin Schafer



_____

From:
sentto-6557781-2717-1106169399-kschafer=nazarenefoundation.org@returns.group
s.yahoo.com
[mailto:sentto-6557781-2717-1106169399-kschafer=nazarenefoundation.org@retur
ns.groups.yahoo.com] On Behalf Of bayushi92647
Sent: Wednesday, January 19, 2005 3:16 PM
To: cv@support.wolflair.com
Subject: [CardVault] Re: L5R Files Update?




Unfortunately CardVault relys on volunteers to keep systems updated.
At a point they were getting the information from AEG but the last
time it was updated that way the database was corrupted with a lot of
false reprint information.

I'd do the damn update myself if the system was more intuitive to use
or used a format like Microsoft Access. I simply don't have the time
to learn XML in order to keep my cards in order. At least you
haven't paid to renew your license yet. I did, and even though it
was only $8.95, I feel violated.


--- In cardvault@yahoogroups.com, lyssa.rowan@g... wrote:
>
>
> Any idea of when the L5R files will be updated? My current
collection
> includes both cards from Dawn of the Empire and Web of Lies, and as
> such, CardVault is currently useless for either deckbuilding or
> inventory management. I'm approaching the time when I need to renew
my
> license, but if the files aren't being worked on then there's no
point
> in my spending the money.
>
> Lyssa






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[Non-text portions of this message have been removed]
 
I literally just got all the Web of Lies spoiler data from AEG a few
minutes ago. I've been trying to get it for awhile now, but a phone call
directly to the lead designer finally secured the data. The data files
should be updated within a few days.

That being said, I have NO idea what Dawn of the Empire is. Not being an
active L5R player myself, I don't know the latest scoop about the game. So
please explain what Dawn of the Empire is so that I can chase down the info.

-Rob


At 03:00 PM 1/19/2005 +0000, you wrote:
>Any idea of when the L5R files will be updated? My current collection
>includes both cards from Dawn of the Empire and Web of Lies, and as
>such, CardVault is currently useless for either deckbuilding or
>inventory management. I'm approaching the time when I need to renew my
>license, but if the files aren't being worked on then there's no point
>in my spending the money.
>
>Lyssa


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com
 
> That being said, I have NO idea what Dawn of the Empire is. Not being
an
> active L5R player myself, I don't know the latest scoop about the
game. So
> please explain what Dawn of the Empire is so that I can chase down the
info.

It's an special set, much like 1000 Years of Darkness two years ago,
that came just before Web of Lies. Like Web of Lies, most its cards are
both Diamond and Lotus legal.

-Ramon
 
AEG provides us the data. Unfortunately, AEG hasn't been very responsive
about providing us with the data. :-(

We got constantly beat up about not having reprint information. AEG didn't
have the info, which is why we didn't have it in CV. So we had to get the
data from users. We then spent a lot of time chasing down and adding all
the reprint information we could get ahold of. The data was provided to us
by users. Then we were told there were some errors in the info, yet you
make it sound like the reprint data made the files unusable (using words
like "corrupted"). Based on the dozen or so errors we had reported, that's
definitely an overstatement.

We are NOT active L5R players here, and we rely on the data provided by AEG
and active L5R players. Unfortunately, that data isn't always accurate, but
there is no way for us to know that. I would love to hand off the L5R files
to someone who actively plays the game and can quality control the data. A
few people have "volunteered" in the past and then not responded once I
followed up on their offers. So the data files are still being done by us,
with the drawback being that we don't know the difference between "good"
data and "bad" data.

That's the honest situation with the L5R files. Good or bad, it's the truth.

Thanks, Rob

At 09:16 PM 1/19/2005 +0000, you wrote:
>Unfortunately CardVault relys on volunteers to keep systems updated.
>At a point they were getting the information from AEG but the last
>time it was updated that way the database was corrupted with a lot of
>false reprint information.


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com
 
Yes, we've got a conversion program in place. The converter handles all the
nastiness of chasing down card equivalences (e.g. "Soul of..." and
"Experienced" cards), identifying all the appropriate key words,
identifying exclusions (e.g. "Will not join..."), etc. So all the "hard"
stuff is done by the converter. What's missing is active knowledge about
the game itself so that the data can be quality controlled.

If you'd be willing to take on that task, that would be awesome. The
converter ideally needs to be modified to have all of the tables be
external to the code so that a non-programmer can maintain things (e.g. add
new keywords introduced by a new release without having to recompile the
converter). If you're willing to take ownership of the L5R files, I'll
spend the time to do this with the converter. Please confirm with me
directly on this at rob@wolflair.com.

-Rob

At 03:18 PM 1/19/2005 -0600, you wrote:

>I know that they wrote a conversion program and were getting the data from
>AEG. I would be more than glad to handle the on-going maintenance of the
>program to keep the files up to date (especially because I would like to
>subvert it to work on my Raw Deal files as well).


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com
 
Rob,

I'd like to be a part of what ever members do volunteer for this
task. There really should be at least three people that the files go
through for proofreading before release to minimize errors and
oversights.

I have reverted to using l5r-the-game for my deck building and
spreadsheets for my inventory as the lack of updates has made
cardvault useless for me. (I only play l5r)

I might add that if the CV editor posessed the ability to import
from spreadsheet type applications we wouldn't even be having this
thread. Those are readily available on the web for most games. At
present the program makes entry tedious for a new set.

Corey

--- In cardvault@yahoogroups.com, Rob Bowes <rob@w...> wrote:
> Yes, we've got a conversion program in place. The converter
handles all the
> nastiness of chasing down card equivalences (e.g. "Soul of..." and
> "Experienced" cards), identifying all the appropriate key words,
> identifying exclusions (e.g. "Will not join..."), etc. So all
the "hard"
> stuff is done by the converter. What's missing is active knowledge
about
> the game itself so that the data can be quality controlled.
>
> If you'd be willing to take on that task, that would be awesome.
The
> converter ideally needs to be modified to have all of the tables
be
> external to the code so that a non-programmer can maintain things
(e.g. add
> new keywords introduced by a new release without having to
recompile the
> converter). If you're willing to take ownership of the L5R files,
I'll
> spend the time to do this with the converter. Please confirm with
me
> directly on this at rob@w...
>
> -Rob
>
> At 03:18 PM 1/19/2005 -0600, you wrote:
>
> >I know that they wrote a conversion program and were getting the
data from
> >AEG. I would be more than glad to handle the on-going
maintenance of the
> >program to keep the files up to date (especially because I would
like to
> >subvert it to work on my Raw Deal files as well).
>
>
> -------------------------------------------------------------------
--------
> Rob Bowes (rob@w...) (650) 588-8252
> Lone Wolf Development
www.wolflair.com
 
--- bayushi_karasu <wilkins65@cox.net> wrote:
> I might add that if the CV editor posessed the ability to import
> from spreadsheet type applications we wouldn't even be having this
> thread. Those are readily available on the web for most games. At
> present the program makes entry tedious for a new set.

The original data files were generated by a set of macros in just such a sheet
:)




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At 01:32 PM 1/23/2005 -0800, you wrote:
>--- bayushi_karasu <wilkins65@cox.net> wrote:
> > I might add that if the CV editor posessed the ability to import
> > from spreadsheet type applications we wouldn't even be having this
> > thread. Those are readily available on the web for most games. At
> > present the program makes entry tedious for a new set.
>
>The original data files were generated by a set of macros in just such a sheet
>:)

CV needs a fair bit of extra information that is used to give CV its
"smarts". Just a simple import would be easy for CV if all you wanted was a
simple checklist. If you actually want CV to provide good filtering, rule
enforcement, etc., all that extra "smarts" has to come from somewhere. And
all those "smarts" are unique for every game system. That's where a
game-specific converter is required.

L5R adds yet another nasty layer into the mix: all the meta-game
information. The original files created by Bob were maintained in
spreadsheets. The glaring problem was that all of the keyword
identification, exclusion references (e.g. "Soul of" card references), etc.
were all maintained MANUALLY. While this approach made the conversion to CV
data files much easier, it resulted in a highly complex, error prone,
manual process for generating the raw data that went into the L5R files.
The sheer volume of work involved to maintain it all resulted in too huge a
workload for Bob to keep up with. When he gave me the files, I estimated
the workload to be measured in DAYS for every release of L5R files, and the
results would be very prone to errors.

So I wrote an automated converter that reads in all of the L5R data and
culls out all of this information using an assortment of consistent rules.
It does a pretty darn thorough job (if I say so myself). The same converter
is then able to be invoked on each new set of raw data from AEG, with the
automatic synchronization of not just the new set going backwards but also
all cards from older sets going forward to the new set (which is where the
manual method became unwieldy and collapsed under its own weight).

No other game that I'm aware of has all of this crazy meta-game information
that needs to be culled out and resolved across releases and with highly
inconsistent usage across releases (e.g. multiple changes in terminology
for the same thing). So the converters have been extremely simple for every
other game we've been involved with the data file generation for. L5R is
the glaring exception.

The raw data we get from AEG is simple CSV files. And the converter uses
those files as input. So the raw data can be easily quality controlled
before it is fed into the converter. The converter also allows for "fixups"
to be specified, allowing corrections to be applied that are persistent
with each run of the converter.

If all you guys really want is checklist files for inventory, without any
of the "smarts" for filtering and deck validation, a converter to do only
that would be pretty easy to provide. The nasty issue is the meta-game
logic, which requires a reaonably intelligent converter. And that's what
currently exists. I just need to modify it so that it can be readily used
by someone else (i.e. an L5R-competent individual) to quality control the
input data and generate good output.

Hopefully, this explanation proves helpful....

-Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 588-8252
Lone Wolf Development www.wolflair.com
 
--- Rob Bowes <rob@wolflair.com> wrote:
> >The original data files were generated by a set of macros in just such a
> sheet
> >:)
>
> CV needs a fair bit of extra information that is used to give CV its
> "smarts". Just a simple import would be easy for CV if all you wanted was a
> simple checklist. If you actually want CV to provide good filtering, rule
> enforcement, etc., all that extra "smarts" has to come from somewhere. And
> all those "smarts" are unique for every game system. That's where a
> game-specific converter is required.
>
> L5R adds yet another nasty layer into the mix: all the meta-game
> information.

Apologies to Rob for sounding like it is relatively easy to make the L5R data
files. The rest of his answer does an excellent job of detailing exactly what
an enormous task it is to maintain the data files. Rob was smart to automate it
as much as he did, I did not have the time to build the converter beyond the
"simple" macros I had constructed, and that is why I ended up having to give up
the data files - I did not have time to handle the updates to the existing
bloated structure, nor the time to build a proper conversion program.

If all you want is a checklist, that can be done pretty easily by hand, but it
will not do everything that CV is capable of doing to make your life easier.
However, if people are dropping CV as a tool to manage L5R decks, then perhaps
a checklist can be a stop-gap until something better can be constructed.

BTW: Just to add to the complexity, the data file used to generate the CSV file
that is received is apparently run on a Mac. This means that all the quote
characters and a large number of other characters (em dash, en dash, etc) are
all incompatible with CV's character set and have to be translated. I am sure
that Rob has automated the process, but it did not help me any I have to tell
you :(


=====
---

Kuni Tetsu
Clan War rules guy
Moderator of ClanWar-l

"Another urban myth dispelled. Ninjas don't bounce" -- Batmanuel.



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