Sphynx
Well-known member
For my Zephyr class (Sylph Archetype), one of the rules is that they must start in the Air element, and can only expand into the Air element. I have the following checks in place:
The last check isn't working though, and sure enough a "notify #hasability[cKinExpAir]" shows that that ability is a 1 when both expand elements are set to air. Does anyone know how to check if they expanded twice into the same element? "Find thing..." didn't reveal any other possible variable to check... Everything is setup in the Validation Phase at 10,000 and I've played with the 10,000 a bit in the off chance that the 2nd expand check happens later...
Code:
validif (#hasability[cKinAir] <> 0)
Code:
validif (linkage[varies].field[cTotalLev].value < 7)
validif (#hasability[cKinExpAir] <> 0)
Code:
validif (linkage[varies].field[cTotalLev].value < 15)
validif (#hasability[cKinExpAir] > 1)
The last check isn't working though, and sure enough a "notify #hasability[cKinExpAir]" shows that that ability is a 1 when both expand elements are set to air. Does anyone know how to check if they expanded twice into the same element? "Find thing..." didn't reveal any other possible variable to check... Everything is setup in the Validation Phase at 10,000 and I've played with the 10,000 a bit in the off chance that the 2nd expand check happens later...