Not sure if I posted these guys before, so I'm posting them now. Sorry if this is again.
Trying to make these guys fun. Open to suggestions.
Duct Ape: a small, simian creature that lurks in dungeons, pyramids, temples and inns. They are small and stealthy. They desire food and shiny things, regardless of worth. They have a magical pouch that, despite it's small size, can store up to five coins (or other objects of similar volume and weight). They will steal them from unwary adventurers (not more than five random coins) and in return will repair one random, broken item (mundane or magical). They are skittish, but curious and friendly. Wary adventurers can lure them out and earn their favor with bribes and treats.
In dungeons and pyramids, duct apes will burrow through natural rock, stone and earth, creating small, inconspicuous passages and nests for themselves that have the added benefit of aerating dungeons. (Ever wonder why there's breathable air in dungeons that are three, four, five or even ten levels deep? Duct apes!) In temples and inns, duct apes will lurk in the existing air ducts.
Duct apes have a magical ability to repair almost anything. Armor, weapons, wagons, clothes, contraptions, etc. No tools required. Adventurers in need who successfully earn their favor can take great advantage of their ability.
Duct apes do not survive in captivity and will not submit to forced labor.
Duct apes are magical creatures with immunity to sleep and charm spells. They are not subject to being familiars or animal companions.
When a duct ape is injured or in distress, it will let out a loud cry that is easily heard by nearby creatures. Reaction to the cry should be appropriate for the creature type. Some will run away; some will be drawn to it out of curiosity; some will be drawn in search of prey.
Size: Tiny
STR: 6
DEX: 20
CON: 12
INT: 7
CHA: 20
WIS: 12
HD type: d8
HD: 5
Movement: 50
Stealth: +20
Trying to make these guys fun. Open to suggestions.
Duct Ape: a small, simian creature that lurks in dungeons, pyramids, temples and inns. They are small and stealthy. They desire food and shiny things, regardless of worth. They have a magical pouch that, despite it's small size, can store up to five coins (or other objects of similar volume and weight). They will steal them from unwary adventurers (not more than five random coins) and in return will repair one random, broken item (mundane or magical). They are skittish, but curious and friendly. Wary adventurers can lure them out and earn their favor with bribes and treats.
In dungeons and pyramids, duct apes will burrow through natural rock, stone and earth, creating small, inconspicuous passages and nests for themselves that have the added benefit of aerating dungeons. (Ever wonder why there's breathable air in dungeons that are three, four, five or even ten levels deep? Duct apes!) In temples and inns, duct apes will lurk in the existing air ducts.
Duct apes have a magical ability to repair almost anything. Armor, weapons, wagons, clothes, contraptions, etc. No tools required. Adventurers in need who successfully earn their favor can take great advantage of their ability.
Duct apes do not survive in captivity and will not submit to forced labor.
Duct apes are magical creatures with immunity to sleep and charm spells. They are not subject to being familiars or animal companions.
When a duct ape is injured or in distress, it will let out a loud cry that is easily heard by nearby creatures. Reaction to the cry should be appropriate for the creature type. Some will run away; some will be drawn to it out of curiosity; some will be drawn in search of prey.
Size: Tiny
STR: 6
DEX: 20
CON: 12
INT: 7
CHA: 20
WIS: 12
HD type: d8
HD: 5
Movement: 50
Stealth: +20