I would like some help writing an eval script similar to a sliver smite bracelet that would count the inquisitors level 5 higher than normal  to determine what Judgments he would get..
Pre-Levels 10000 1
if (field[gIsEquip].value <> 0) then
hero.childfound[cPalSmite].field[xExtraLev].value += 4
endif
the problem that I am having is that the Judgement class ability is written completely different than the cPalSmite and I can't figure out what the Judgement ability is called, below is the eval script for the jugement class ability
field[listname].text = "Judgment (" & field[xIndex].value & "/day)"
if (field[abValue].value > 1) then
perform assign[SbNamePar.AppValue]
Below is the Eval script for second judgement would I use the [cInqJudgem] in place of the [cPalSmite]. to get the same effect of the sliver smite bracelet?
if (field[xIndex].value > 1) then
field[listname].text = "Third Judgment"
endif
~ only run the rest for the first copy
doneif (tagis[Helper.FirstCopy] = 0)
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
if (field[xCount].value > 1) then
hero.childfound[cInqJudgem].field[livename].text = "Third " & hero.childfound[cInqJudgem].field[livename].text
#appenddesc[cInqJudgem,"{b}Addition from Third Judgment{/b}: At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of two. As a swift action, she can change one of these judgments, causing the bonuses from that judgment to reset to those granted on the first round."]
else
hero.childfound[cInqJudgem].field[livename].text = "Second " & hero.childfound[cInqJudgem].field[livename].text
#appenddesc[cInqJudgem,"{b}Addition from Second Judgment{/b}: At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. As a swift action, she can change one of these judgments, causing the bonuses from that judgment to reset to those granted on the first round."]
endif
      
perform assign[SbNamePar.AppText]
endif
				
			Pre-Levels 10000 1
if (field[gIsEquip].value <> 0) then
hero.childfound[cPalSmite].field[xExtraLev].value += 4
endif
the problem that I am having is that the Judgement class ability is written completely different than the cPalSmite and I can't figure out what the Judgement ability is called, below is the eval script for the jugement class ability
field[listname].text = "Judgment (" & field[xIndex].value & "/day)"
if (field[abValue].value > 1) then
perform assign[SbNamePar.AppValue]
Below is the Eval script for second judgement would I use the [cInqJudgem] in place of the [cPalSmite]. to get the same effect of the sliver smite bracelet?
if (field[xIndex].value > 1) then
field[listname].text = "Third Judgment"
endif
~ only run the rest for the first copy
doneif (tagis[Helper.FirstCopy] = 0)
~ If we're not shown, just get out now
doneif (tagis[Helper.ShowSpec] = 0)
~ If we're disabled, do nothing
doneif (tagis[Helper.SpcDisable] <> 0)
if (field[xCount].value > 1) then
hero.childfound[cInqJudgem].field[livename].text = "Third " & hero.childfound[cInqJudgem].field[livename].text
#appenddesc[cInqJudgem,"{b}Addition from Third Judgment{/b}: At 16th level, whenever an inquisitor uses her judgment ability, she selects three different judgments, instead of two. As a swift action, she can change one of these judgments, causing the bonuses from that judgment to reset to those granted on the first round."]
else
hero.childfound[cInqJudgem].field[livename].text = "Second " & hero.childfound[cInqJudgem].field[livename].text
#appenddesc[cInqJudgem,"{b}Addition from Second Judgment{/b}: At 8th level, whenever an inquisitor uses her judgment ability, she selects two different judgments, instead of one. As a swift action, she can change one of these judgments, causing the bonuses from that judgment to reset to those granted on the first round."]
endif
perform assign[SbNamePar.AppText]
endif