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Iterative Attack Adjustment?

Nightfox

Well-known member
After searching the forum I have found an answer, but it doesn't really work for my current situation. We have an Epic Fighter who has suffered a condition where his number of iterative attacks is reduces (among other penalties). One suggestion I have seen is that you can add the NatPrimary tag, but this removes all the iterative attacks.

So far I am solving the problem by adding some script to reduce the BAB appropriately and then adding the reduction to tAtkMisc. The only downside is that the epic fighter now shows a BAB of only 15 or 10 which can be confusing for some of the opposed rolls that are based on BAB.

Is there a tag or field I am missing? :confused:
 
After searching the forum I have found an answer, but it doesn't really work for my current situation. We have an Epic Fighter who has suffered a condition where his number of iterative attacks is reduces (among other penalties). One suggestion I have seen is that you can add the NatPrimary tag, but this removes all the iterative attacks.

So far I am solving the problem by adding some script to reduce the BAB appropriately and then adding the reduction to tAtkMisc. The only downside is that the epic fighter now shows a BAB of only 15 or 10 which can be confusing for some of the opposed rolls that are based on BAB.

Is there a tag or field I am missing? :confused:

So I did some digging and came across an interesting field on the weapons that appears to be pertinent. I made the below script as an adjustment, and I think I will include it in the next release because it seems useful. In the meantime, please try this out and see if it works for your situation:

Render:500
Code:
~ If we're not enabled, get out now
  doneif (field[pIsOn].value = 0)

~ Add to our attack bonus
  foreach pick in hero from BaseWep where "!Helper.Nat?"
    eachpick.field[wNumAttTbl].arrayvalue[0] += field[pAdjust].value
  nexteach
 
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