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If you have all these done already. I would be happy to add them to the community pack so that others have a choice. I had always wanted to do more of the item powers but never had time.
you can email me if easier at my forum user id (at) yahoo (dot) com.
Well one is better than none! Its why I did the Bane one because all my players have iPads and its a very popular enchantment.I haven't done them yet. I only did Vicious so far because my character in my current game has a Vicious Kukri, so the change was a quality of life for myself. I may work on the others at some point, but don't have a high drive until I need one. If I do get more of them made, I will let you know and share with you.
Great Thanks!There is a file at the following share called Homebrew.ItemProperties.user. It contains just the Vicious item property for now. If I do any more, I'll add them to that file and let you know so you can grab an updated copy.
https://1drv.ms/f/s!Ag5qmDhkH4nLpulDHPbMLmaOKMYa1Q
If we added this logic in I would need to be able to have an option to turn it on/off for people. I am not saying its bad or anything but gamers are very opinionated bunch and what one likes another hates.The share also my customized Gestalt files. The following page talks about what changes I've made for house rules if you wanted to look.
https://sway.com/A5hsflI3mNOYI7Pz
Great Thanks!
If we added this logic in I would need to be able to have an option to turn it on/off for people. I am not saying its bad or anything but gamers are very opinionated bunch and what one likes another hates.![]()
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field[actName].text = field[abSource].text & ": Shock (+1d6 electricity dmg)"
field[livename].text = field[actName].text
I ended up figuring out a way to accomplish what I wanted. I added a script on the item property thing at Render/111000 (after another script sets abSource):
Code:field[actName].text = field[abSource].text & ": Shock (+1d6 electricity dmg)" field[livename].text = field[actName].text
I like this!I hope that this could be implemented by LW or SC data files. I would suggest dropping "dmg" from the text because of HL's spacing issue in the summary columns.
True, I suppose the "dmg" is not necessary. I've often been accused of being to verbose... here's another example.
Also ShadowCremosh did mention that he wanted to include more item properties in the community files, but it takes time to go through and make them all. I myself have only done the ones we've needed for our party so far. Frost, Shock, and Vicious are as far as I've made it. Now that I have it looking the way I want it, I have a template to do others however not the drive until needed. Necessity being the mother of... and all that.
Would it be possible to make an adjustment that allows the player to select from one of his weapons? Say one that allowed the player to specify text to REMOVE rather than ADD, and which had a 'negative logic' where checked = OFF rather than ON?
Not perfect, but perhaps better than creating something again and again for different abilities.