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Is there any "reference" syntax for descriptions?

Quintain

Well-known member
Given the prevalence of abilities that cross class lines, does HL have any sort of "reference" syntax like in LUA that allows for dynamic descriptions

Example:

%CL = class name
%AR = archetype name,

etc?
 
There is an appenddesc macro that alters description at the thing level, and a field you can bootstrap a special with text inside which appends the text to the end of the description, if you want to affect only picks.
 
There is an appenddesc macro that alters description at the thing level, and a field you can bootstrap a special with text inside which appends the text to the end of the description, if you want to affect only picks.
What he is asking for is "replacement characters" I think.

So instead of writing a bit of text like this:
Code:
At level 2 the warlock gains....
We could instead write:
Code:
At level 2 the %class% gains....
and then HL would automatically replace %class% with the class name of the ability is bootstrapped too. This would also work great for which ability something uses so that the 'Ki' class ability would be correctly worded for both the Monk, Ninja, and Stalker classes! :)

@Quintain nothing like this exists in HL that I know off. It would be a awesome addition/enhancement but from my understanding would be allot of work. :(
 
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