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Is there a way to negate negative level in the program?

Senko

Well-known member
I added a chaos emerald to one of my characters that gives a negative level when carried, negative level doesn't apply if dropped to the ground. The problem is the the negative level is being applied as long as its in their items regardless of whether its carried, in a location or dropped to the ground. The only way to remove the penalty is delete the emerald.

Is there any way to negate a negative level like this that shouldn't be getting applied when they're not physically carrying the item, I took a look in adjustments but could only see a way to add more not negate one when it shouldn't be getting applied. I can delete the item and keep a record elsewhere but I'd rather avoid that if possible.
 
You will need to create and save a 'New (Copy)' of the Chaos Emerald in the editor, and add the following to the 'Eval Script':

doneif (field[gIsEquip].value = 0)

This checks if the item is equipped before activating powers. You can't change the original.
 
Thanks, I think I'll also save this as I know there are other negative level items that might have the same issue.
 
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