FYI - To preclude those Arcane Backgrounds, you just need to preclude the Edges.
Not sure which Source ID's you need.
Thanks, Caped!
I don't know how to get a handle on something, and I have to explain why before I can move too far forward.
Streets of Bedlam requires players to choose an archetype.
Archetypes have skill requirements (usually 3-5 skills that must be taken). Optionally, taking an archetype could auto-buy the needed skills.
Archetypes include gear and change starting funds. They also provide edges and hindrances at no cost or gain.
Archetypes have multiple flavors (and this is the part that is really bugging me). For instance, you can take the BADGE archetype. Then you have to choose to a straight and narrow by the book cop or a dirty cop. Each comes with it's own specialized edges and hindrances.
Anyhow, I find myself creating an ARCHETYPE: BADGE edge that has the requirements of the mandatory skills. It awards the edges/hindrances automatically. It awards gear.
When awarding gear, the gear awarded cannot be deleted. I view this as a problem.
Once I have all of the common elements working, I plan on copying the ARCHETYPE: BADGE edge and then making a Straight & Narrow copy version and a Dirty cop version, each with the edges and hindrances unique to that path. It bugs me to select "ARCHETYPE: BADGE (Straight & Narrow)" or "ARCHETYPE: BADGE (Dirty copy)" since this differs from the original text AND produces more clutter.
Is there a way to make an A/B/C selection as a part of taking an edge? Or am I just overthinking it?
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