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Is is safe to use Extend Thing when the Thing might not be present?

TheIronGolem

Well-known member
First, a massive thanks to LW for adding "Extend Thing". Incredibly useful feature.

Anyway, I am doing something for an update for Spheres of Power that I'm working on. It involves using Extend Thing on a big list of item powers (weapon, armor, and shield abilities to be precise). What I'm doing works just fine, but I have a concern.

Some of the item powers I need to extend come from Ultimate Equipment. I do not want to make Ultimate Equipment a dependency for SoP (can't, actually, since SoP has been out for months). I have tried removing UE from the "Choose Supplement Packages" menu and re-compiling. That seems to work; I don't get any errors about missing thingid's or anything. However, I'd like to confirm that this would work for someone who really-for-real doesn't have any of the data packages that would add the Thing being extended. Otherwise I risk breaking SoP for some of my customers, which is...not ideal.
 
You can disable individual packages in the development section so you can disable UE and then run and see what hapens.
 
I know, and I've done that. I'm just trying to make sure that doing so accurately simulates not having the disabled package(s) present. I'd look (and feel) like a real schmuck if I put out an update for SoP that broke it for anyone who didn't have a particular book they'd never needed before.
 
Using that disable feature is exactly the same as not having the license. As all the Things from the package do not exist or load into HL.
 
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