• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

iPad application on windows 10 devices

Didn't they try that with Droid apps awhile back? Anyways its MS do you really expect it to work? Or like silverlight to have support pulled 1 year from now.

Wait seems like allot of MS lovers on the boards. I think I just set myself up to be flamed. :p

If it "actually" works that would be a great for allot of people. I am just not expecting much.....
 
Isn't Windows Tablet a full-featured version of MS Windows?

Or are they planning to launch their own tablet, separately from the Surface Pro, which wouldn't be based on an ix86 CPU?
 
There's Windows 10 and Windows 10 Mobile. A "Universal App" version of Hero Lab would run on both.

With the Surface 3, Microsoft has abandoned the idea of running the desktop version of Windows 10 on devices with screens smaller than 7 inches (the 7"-8" range is where the two version overlap).

And I expect Microsoft to continue to support (and improve) the tools for porting iOS and Android apps to Windows 10 if it means a significant increase in apps for the Windows Store.
 
Microsoft has abandoned Windows RT, the new Surface 3 is a full Windows 8.1 install. There are a ton of 8 inch tablets that run full Windows 8.1 Dell Venue 8 pro for example.

While it is true you can run the full version of Hero Labs on a tablet the interface is not touch optimized and in my experience very clunky on my Venue 8. There is a tablet mode selection in the menu, however it seems to be disabled for some reason.

The iOS application is touch optimized and should be a better fit on a small tablet, and since they have already written the code, i was hoping for a port.


EDIT: Windows 10 is going to run on devices from Raspberry PI all the way to the Surface Hub and HoloLens, so a Windows 10 universal application using the adaptive UI will run on your phone, tablet, laptop and desktop.
 
Last edited:
EDIT: Windows 10 is going to run on devices from Raspberry PI all the way to the Surface Hub and HoloLens, so a Windows 10 universal application using the adaptive UI will run on your phone, tablet, laptop and desktop.

Any such "universal app" solution sounds like it will run very slowly, since it will have to be interpreted (like java) rather than compiled for the specific CPU architecture.
 
If Microsoft's tools can make PowerPoint run as a mobile app, I'm pretty sure they'll do all right for Hero Lab. ;)
 
not true, it is not in interpreted like java, there is a new windows 10 core

check it out here (non-micr$oft sources):
http://blog.jerrynixon.com/2015/03/windows-core-is-windows-10-is-windows.html

http://www.eweek.com/enterprise-app...-initiative-to-unite-windows-10-and-xbox.html

Thanks for the links, but Windows 10 Core just sounds like something similar to the Linux kernel which has been around for decades. Windows 10 Core is only unified at the software level.

There's no mention in the articles about the CPU architecture of each platform. If it isn't the same instruction set then suppliers of the apps will have to recompile the app source code for each different architecture (and presumably perform some form of test on each architecture)>
 
There's no mention in the articles about the CPU architecture of each platform. If it isn't the same instruction set then suppliers of the apps will have to recompile the app source code for each different architecture (and presumably perform some form of test on each architecture)>

That's because the goal for Windows 10 is to remove that (not entirely though) from the apps developers hands. For light apps you will compile once and run anywhere on Windows 10.

That's the dream, but like java, it won't be just that simple.

However for light apps, the kind you buy for your IoS or Droid tablets, this won't be an issue, lets face it, the CPU horsepower of these little devils is nothing short of astounding, and with a light kernal it will be fine. The key really is making sure you can utilize all those cores.

For Games and heavy apps there will be much less interoperability, no one is going to make the next BF5 run on a IoS tablet and the next DX12 power house video card from AMD or Nvidia. The future for games actually will be the limiting factor as we move into the next era, the video card will take command front and center and the CPU will be less and less of a deal breaker. With some of the benchmarks and Brad Wardell's information, things will be very different soon with Dx12/Mantle.

As far as Windows 10 is concerned, I am, running 74 now on my S3P, and have to say it is the best OS yet from MS this early, been running it since 26. RW and HL run perfectly as does every single app I have tossed at it. I will likely go Win10 on all 4 of my computers on release, and I may even ditch Droid and go win10 on my phone as well.
 
Exmortis, is correct and let's face it HeroLab is not really a heavy app, I would like to see how hard it is to compile the iOS app into a windows 10 application. Why would people even be against give this a try?

But even if they do not want to go that way...why not make the "tablet mode" in the menu actually work. Small tablets and touch screen windows machines have become main stream and ignoring them does not make a lot of sense.
 
Exmortis, is correct and let's face it HeroLab is not really a heavy app, I would like to see how hard it is to compile the iOS app into a windows 10 application.
Umm what? HL is not a heavy app? It takes more CPU and Memory than any current interactive game. It often very easily overloads the iPad Air 2 and iOS force closes it.

Hero Lab especially for Pathfinder is a Massive CPU overhead and requires allot of memory. Its core is a very complex and CPU heavy application. I have every single license for HL & Pathfinder and I often turn off licenses because having HL compile with all packages slows down my optimized gaming rig. To test a single script with all Licenses can easily take over a minute to compile.

I love HL but its a massive hog on any systems resources.....
 
Even Shadowrun which is only like 5% the size of Pathfinder runs slow on my gaming rig and that's without any extra vehicles or drones loaded (takes 2 seconds for each click to update on the page).
 
Herolab a heavy app? You run it off WD blue drives or something?

Herolab is fast even on my Surface 3 Pro with the dual core i5 Haswel and 4GB ram. Now all my systems run SSDs so compiles and loads are very fast, but even on my crap lappy at work its fast once it compiles and loads (but that compile is dreadful, we have cheap slow drives here).

Herolab though is a single threaded app so thread to clock on core0 is all that matters, the rest is window dressing. At game nights I run it on my S3Pro with out any speed issues, other than the normal win10 hicup I have now encountered since build 74, but thats a preview issue (nothing like beta), however on my desktop or game lappy its never even blinked, even after the import of data files its ony a few seconds to compile, but again it is run from SSDs on both lappy and desktop.

My desktop is an old i7 sandy, OC'd to 4.4GHz though, but my Lappy is a i7 Ivy which clocks up to 3.4GHz I think when running single threaded apps, and 2.7GHz normally. Both run HL fast enough I am not sure I can tell the difference. Both are Win8.1 with 16GB ram, but I do not notice much slower on my Surface with 4GB.
 
Herolab a heavy app? You run it off WD blue drives or something?

Herolab is fast even on my Surface 3 Pro with the dual core i5 Haswel and 4GB ram. Now all my systems run SSDs so compiles and loads are very fast, but even on my crap lappy at work its fast once it compiles and loads (but that compile is dreadful, we have cheap slow drives here).

Herolab though is a single threaded app so thread to clock on core0 is all that matters, the rest is window dressing. At game nights I run it on my S3Pro with out any speed issues, other than the normal win10 hicup I have now encountered since build 74, but thats a preview issue (nothing like beta), however on my desktop or game lappy its never even blinked, even after the import of data files its ony a few seconds to compile, but again it is run from SSDs on both lappy and desktop.

My desktop is an old i7 sandy, OC'd to 4.4GHz though, but my Lappy is a i7 Ivy which clocks up to 3.4GHz I think when running single threaded apps, and 2.7GHz normally. Both run HL fast enough I am not sure I can tell the difference. Both are Win8.1 with 16GB ram, but I do not notice much slower on my Surface with 4GB.
Sure. So activate EVERY single Pathfinder License. Then start Pathfinder and time how long it takes to compile the game. Plus track how much physical memory is absorbed by it.

I am not talking about once everything is loaded into Physical Memory. Sure then its running off RAM. But that load is the hit that drives many tablets into the floor.

That will also be the issue with trying to run this on a totally different OS that it was not meant for. Because one memory pointer set wrong will corrupt the whole load in memory. :(
 
I own about 75% of the content for pathfinder and run HeroLabs on a Dell Venue 8 pro running a full version of Win8.1. It takes about 10 seconds to get to the select a game system page, then loading the pathfinder system only takes 15 to 20 seconds.

after loading HeroLabs=> Pathfinder it is only taking up between 155MB and 200MB of RAM depending on how many resources I select, that is a pretty light app to me.

My issue is not that the application is slow (i find it quite snappy) my issue is that the interface is not very touch friendly. Given that touch devices are quite common in the windows world, why is HeroLabs lagging behind? Again I point to the menu option "Tablet Mode" and ask..."why is that locked?"

Also with the new features in Visual Studio 2015 Microsoft announced at //Build/ HeroLabs for the iPad could be...I say it again could be... compiled into a windows app

source: http://channel9.msdn.com/Events/Build/2015/3-610
 
Last edited:
Sure. So activate EVERY single Pathfinder License. Then start Pathfinder and time how long it takes to compile the game. Plus track how much physical memory is absorbed by it.

I am not talking about once everything is loaded into Physical Memory. Sure then its running off RAM. But that load is the hit that drives many tablets into the floor.

That will also be the issue with trying to run this on a totally different OS that it was not meant for. Because one memory pointer set wrong will corrupt the whole load in memory. :(

If you mean the packages? I own every Paizo with exception to Unchained which I have zero interest in owning, and the Tomb of Horrors complete. I do not own any other third party material.

I also have all of your amazing stuff installed, wounldn't dream of running HL with my Community add-ons.

Some of my comments were directed at Andrew, seems something is wrong based on his description of operation.

I suspect that if there is a big disparity it may be in a third party product. I just loaded up on my work lappy and again, despite the crappy compile time it ran well. But at home my compile times are fairly quick, but considering I load it once then run it all night, compile times are but a slight deal even if I ran it on my work lappy at game nights.

Now Windows task manager isn't the best at memory tracking but it reports 290MB used. Thats almost half as much a iexplorer uses at 462MB in its first instance, 236MB it's second, and less than the 300MB the HP assistant crapware the lappy loads.

At work I run it off Windows 7 x64 Ent.
Desktop/Lappy is Windows 8.1 x64 Home
Surface is Windows 10 x64 Ent Preview 0026 to 0074 from the insider program.
 
Last edited:
I own about 80% of the content + community stuff as well. I'm sitting at 580mb with a Portfolio of 8 characters loaded. It takes about 30 seconds to compile but otherwise runs snapping enough never peaking more than 25% cpu, avg 8-12%.

This is on my old desktop, q6600 2.3ghz quad core (so a few gens old) and a SSD drive.

On my SP3 that I use during gaming, it runs snappy and even faster. And I have the same comments as FatherThomas, the windows version could use some touch interface lovin'.
 
Back
Top