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Ioun/Wayfinder Resonant Powers

gauldin

Active member
I'm not seeing the resonant powers of Ioun Stones show up when I put them in a Wayfinder. For example, a Pink Rhomboid ioun stone is supposed to give +1 Reflex saves when inserted in a Wayfinder. I equip the Wayfinder, equip the Ioun Stone, put the ioun stone into the Wayfinder container, but don't see any change in the character's Reflex Save value. I see the eval script in the editor that should bump Reflex, but not the end result. I also tried it with a Scarlet & Blue stone (+1 Will Save). Am I missing a step, or is this a bug I should report?
 
I just verified that it's working for me.

The rules for how resonant powers work are from the book Seekers of Secrets, so make sure you have that book turned on. (That book is in our Campaign Setting #2 package)
 
I'm sure that's my problem - I don't have that package.

Out of curiosity, how does HL check/enforce these source restrictions? When I looked at the ioun stone code in the editor, there wasn't anything obvious - just check if container is a wayfinder. (I don't have my PC here, so I hope I'm remembering right.) If I wanted to create my own version of this, what would I have to change? (I know this is easy to force with a manual adjustment on the character, but I'd like to understand the underlying mechanic)
 
It's done in a component script, the Ioun stone checks if the correct sources are enabled, then checks if the container it is inside is a wayfinder, if so it assigns the Custom.Wayfinder tag to itself, which the eval scripts on the individual stones can then check for and add whatever resonant power is needed.

If you wanted to do a similar thing, you'd have to add a similar script to each Ioun stone in question.
 
I know this is a horrid thread necro, but I am seeing the same problem. I do have Seeker of Secrets and the Pathfinder Society Primer turned on, but I am seeing neither the bonus from the scarlet and blue sphere (+1 Will) nor the Dusty Rose Prism (+2 Insight to CMB/CMD).

I have confirmed that i have the most current versions of everything.
 
One thing to check - you may own both of those books, and you've set them to default to on, but if the character you're working with right now was created before you purchased seekers of secrets, that book would still be turned off for that character, even if new characters you're creating get that book turned on by default.
 
I have, for sure, turned on the book. I am going to delete all the items, and re-add them.

Which, made no difference.

I also turned off of the the book and my cracked stones showed as validation errors.

I am going to try a fresh install -- wondering if some of the things I played with borked my install.
 
Fresh installs don't change things in Hero Lab.

Please post the character, so we can see if there's anything else about your character that's interfering.
 
In the optional rules, you have "No Method 1 Resonant Powers" turned on - that's why you're not getting resonant powers from your ioun stones.
 
Apologies for the thread necromancy, but reading through Seekers of Secrets, I was interested in the possibilities of Method 2 Resonant powers. While I can semi-imagine how it might work - create the full list of the 'active' powers, enable the input for the basic code ('IRP##') once, or 2 or 3 more times if that first one is 90, 91 or 92 -- I know I haven't the coding chops to do the ioun stone code itself, though I know I could do the basic 'Ioun Resonant Power 01', etc. code. Has anyone thought about doing this?
 
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