• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Interface Zero 2.0

This might be good timing. One of our GMs is looking to do a cyberpunk campaign and wanting to lean heavily on IZ2.0 for it. *rubs hands excitedly*... wait, that sounded a little rude...
 
Where the Skill Specializations all fall apart is the combat Skills. Figuring which weapons would fit into which specializations is totally up to each individual GM. Can't code that without re-writing the entire system from the ground up, and perhaps not even then.
 
It is up to each GM? I guess it normally is. At least for Interface Zero, it seemed to be pretty specific: pistols, SMG, etc.
 
Back
Top