Maidhc O Casain
Well-known member
Is there a way to substitute the default language for intelligent items? I need to make a sword that speaks only Draconic.
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Or, if you'd prefer to do it differently you could make a new Intelligent Item power that costs nothing and have it assign the tag to its container.
Hope that helps.
So I finally got this to work. Overall is not too bad but you do have to do a "Replaces Thing ID". So currently I won't be able to do add this to my Adjustments addon.Let me test that...
!source.HouNoComm & !Hero.NoDefComm
perform container.assign[Hero.NoDefComm]
All right - I need pointing in the right direction.
I was thinking the way to go about this would be to simply give the item an extra language slot now that I've got the Common tongue eliminated.
I went to the Tiefling race to see how their extra starting language is assigned, and attached that script to my ii power. But even though the power is on the item it grants the extra language slot to the character.
I've tried using 'container.herofield[tLangSta]' and 'container.parent.herofield . . .' but both end up still giving the character the extra language slot rather than the item.
So I went and pulled up the script on "Linguistics" as I found increasing the magic items Linguistics skill gave it languages.Worked on this some more over the weekend - I've now tried everything I can figure out to try. Any help would be appreciated![]()
container.child[gCustMagic].field[gLangs].value += 1