R
rjs at inorbit.com
Guest
--- In armybuilder@egroups.com, "Russell Sparkes" <rjs@i...> wrote:
> --- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> > >Fair enough - it will achieve the exact same result anyway (and
> > >keep Army Builder happy) It's just heaps more work... Thanks
> > >Rob.
> >
> > I'd really like to understand how this adds heaps more work, since
> > that means I need to give serious thought to better ways of
> > managing things for a subsequent release.
Following on from the previous discussion (the inherited units are
working fine so far instead of glob, thanks...)
The maximum number of atributes is 100 (from ConstKit.rtf), so I can
have at most 100 mirr: attributes set for my leader Inheritor... I
think I'll be pushing it
If I split the inheritor into two and have about 60 mirr: attributes
in each one, then do two inhl: attributes for each leader unit, will
AB choke on it (assuming there's more than 100 attributes in total)?
The way the files work is:
I have a heap of options assigned (via cost) to the unit inheritor.
Each option is restricted by lglx:race=?? I also have the same
options assigned (via auto) to the leader inheritor combined with a
mirr: attribute for each option.
Does AB discard the mirr: attribute if there's no associated option
(having previously been discarded by lglx:race=??) or does it try to
load the whole lot and then discard the illegal ones?
I guess I'm asking where the limit is. Is it a limit on a loaded
unit, or a limit in the file format (or something else...)
Am I making sense?
Cheers,
Russell.
----
Russell Sparkes, rjs@inorbit.com http://www.cfm-resources.com/r/rjs
"Experience is what you get just after you needed it" - Unknown
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com
> --- In armybuilder@egroups.com, Rob Bowes <rob@w...> wrote:
> > >Fair enough - it will achieve the exact same result anyway (and
> > >keep Army Builder happy) It's just heaps more work... Thanks
> > >Rob.

> >
> > I'd really like to understand how this adds heaps more work, since
> > that means I need to give serious thought to better ways of
> > managing things for a subsequent release.
Following on from the previous discussion (the inherited units are
working fine so far instead of glob, thanks...)
The maximum number of atributes is 100 (from ConstKit.rtf), so I can
have at most 100 mirr: attributes set for my leader Inheritor... I
think I'll be pushing it

If I split the inheritor into two and have about 60 mirr: attributes
in each one, then do two inhl: attributes for each leader unit, will
AB choke on it (assuming there's more than 100 attributes in total)?
The way the files work is:
I have a heap of options assigned (via cost) to the unit inheritor.
Each option is restricted by lglx:race=?? I also have the same
options assigned (via auto) to the leader inheritor combined with a
mirr: attribute for each option.
Does AB discard the mirr: attribute if there's no associated option
(having previously been discarded by lglx:race=??) or does it try to
load the whole lot and then discard the illegal ones?
I guess I'm asking where the limit is. Is it a limit on a loaded
unit, or a limit in the file format (or something else...)
Am I making sense?
Cheers,
Russell.
----
Russell Sparkes, rjs@inorbit.com http://www.cfm-resources.com/r/rjs
"Experience is what you get just after you needed it" - Unknown
To unsubscribe from this group, email
armybuilder-unsubscribe@egroups.com