TheIronGolem
Well-known member
I need to implement an ability that causes the character to count as larger than their real size for CMD purposes, but smaller for CMB. From what I can tell, however, the ManeuvBon and ManeuvDef components lack a field for size modifier and just (I assume) take from the tManSize field of the Maneuver component.
My current solution is rather roundabout and ends up giving untyped bonuses and penalties while zeroing out tManSize. This gets the correct final value but it also means the rollover breakdown is totally wrong. Has anyone else dealt with this problem and found a more elegant solution?
My current solution is rather roundabout and ends up giving untyped bonuses and penalties while zeroing out tManSize. This gets the correct final value but it also means the rollover breakdown is totally wrong. Has anyone else dealt with this problem and found a more elegant solution?