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Increasing Natural Armor with an Edge

Paragon

Well-known member
In the same project, there's an Edge that adds Armor to Freaks (who already have some natural armor) but doesn't stack with worn armor. Is it easier to just replace the extent armor value, or is there a way to increase it?
 
It's probably better to do an "either/or" type of code rather than trying to do the math and add to make up the difference. Just take whichever value is higher.
 
What does the program do if you have a feat that sets the Armor, then another one that does the same? Will it just pay attention to the one later in process?
 
The answer apparently was "no"; I managed to address it by playing with the phasing, but I suspect using timing would be better. Anyone want to try to educate me a bit on using that effectively? I understand the concept, but how do I tell one of the two edges to express itself after the other?

Or, of course, someone could give me an example of how to do the coding CC suggested and make it moot.
 
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