Scenario:
A vehicle unit consisting of one to three vehicles (X), the user can either increase the count of X or add seperate vehicles depending on how they want to customise the vehicle upgrades, i.e. METHOD 1: if they select option A, B and C for every vehicle then all they need to do is add it to the first one and then increase the unit count OR METHOD 2: if they want one vehicle with A and B, another with A only and a third with A, B and C all they do is add seperate entries.
The prob is as follows - using method 1 when the unit count is increased the number of options does not increase, i.e. the display shows unit strength of three but only one of each option A, B and C instead of three of each one. The way it worked previously it did show the correct count of items however the cost display showed as zero but the overall cost was correct.
The increase in count of the item was achieved by a size script as follows:
@minimum=count[basic]
@maximum=count[basic]
which incremented the count of the item in line with the increment in unit size. However when the item and option were changed to display the correct cost, the overall unit cost then spiralled as follows (vehicle = 50 points and option A = 10 points):
one vehicle + one of option A = 60 points
two vehicles + two of option A = 140 points
three vehicles + three of option A = 240 points (each vehicle is now being counted as having three option A instead of three of them between the squad)
I couldn't see a way of changing it so that the correct number of option A were displayed for the unit and at the correct cost, i.e. three vehicles (each having one option A) + three of option A = 180 points ( 3 * (50 + 10))
Sooo, basically in a very long winded way is there a way to increase the unit count AND have the correct number of options showing for the squad as a whole AND have the correct cost??
A vehicle unit consisting of one to three vehicles (X), the user can either increase the count of X or add seperate vehicles depending on how they want to customise the vehicle upgrades, i.e. METHOD 1: if they select option A, B and C for every vehicle then all they need to do is add it to the first one and then increase the unit count OR METHOD 2: if they want one vehicle with A and B, another with A only and a third with A, B and C all they do is add seperate entries.
The prob is as follows - using method 1 when the unit count is increased the number of options does not increase, i.e. the display shows unit strength of three but only one of each option A, B and C instead of three of each one. The way it worked previously it did show the correct count of items however the cost display showed as zero but the overall cost was correct.
The increase in count of the item was achieved by a size script as follows:
@minimum=count[basic]
@maximum=count[basic]
which incremented the count of the item in line with the increment in unit size. However when the item and option were changed to display the correct cost, the overall unit cost then spiralled as follows (vehicle = 50 points and option A = 10 points):
one vehicle + one of option A = 60 points
two vehicles + two of option A = 140 points
three vehicles + three of option A = 240 points (each vehicle is now being counted as having three option A instead of three of them between the squad)
I couldn't see a way of changing it so that the correct number of option A were displayed for the unit and at the correct cost, i.e. three vehicles (each having one option A) + three of option A = 180 points ( 3 * (50 + 10))
Sooo, basically in a very long winded way is there a way to increase the unit count AND have the correct number of options showing for the squad as a whole AND have the correct cost??