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Improvisational Fighter

Paragon

Well-known member
I've got a creature that has a racial ability similar to Improvisational Fighter, so I was looking at it to see how the code was set up to cancel the -1's on attack and parry--and found out it doesn't actually do it.

Would that be that hard to actually code? You certainly can set up the code to search for the presence of Improvised tag. If you set up the timing on that, it'd only work if an improvised weapon was selected, right?

(Of course I've never checked to see if the program displays the parry penalty when those are selected anyway...)
 
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