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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 3
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 4
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 7
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 10
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 13
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 14
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 15
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 18
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Linkage pick 'table' not located for current context
Location: 'eval' script for Component 'BaseCustSp' (Eval Script '#1') near line 20
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Linkage pick 'table' not located for current context
Location: 'field calculate' script for Field 'xTotalLev' near line 4
The lesser version of this circlet grants a witch the use of the scar hex class feature once per day. If the witch already possesses the scar hex class feature she can maintain one additional scar, add +2 to the DC and add an additional +5 to the DC to remove this curse effect. The greater version does everything a lesser version can, and in addition, it grants the witch use of the retribution hex class feature once per day. If the witch already possesses the retribution hex class feature add +2 to its DC, increase its duration by one round, and add the witch’s class level the damage the hexed creature suffers. The superior version does everything a greater version can, and in addition, it grants the witch use of the death curse hex class feature once per day. If the witch already possess the death curse hex class feature add +2 to its DCs (Will and Fort), increase its range by 30 ft., and the subject suffers the damage even if it makes the first save.
The other question now is what do I do for the ones that grant multiple hexes each with a 1/day usage?
if (hero.childlives[cWitScar] <> 0) then
hero.child[cWitScar].field[abDC].value += 2
endif
Attempt to access non-existent parent pick for a top-level container from script
Location: 'eval' script for Component 'Ability' (Eval Script '#1') near line 5
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Attempt to access non-existent parent pick for a top-level container from script
Location: 'eval' script for Component 'Ability' (Eval Script '#9') near line 30
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Attempt to access 'focus' pick from script when no focus exists
Location: 'eval' script for Component 'Ability' (Eval Script '#9') near line 32
field[abValue].value += round(#levelcount[Witch]/2, 0, -1) + 10 + #attrbonus[aINT]
if (hero.childlives[cWitDeathC] <> 0) then
hero.child[cWitDeathC].field[abDC].value += 2
else
perform assign[Helper.ShowSpec]
perform assign[User.Tracker]
field[livename].text &= " DC (" & field[abValue].value & ")"
endif