My homebrew system finished (hooray!) I have use the scripting momentum productively and start on the OOP Conan RPG from Mongoose, which we play quite a lot.
Things were humming along swimmingly until I started outlining the "Versatility" Class Special Abilily for the Barbarian class. The upgrades to the ability are described as follows:
At 14th level, the barbarian doubles the threat range when
wielding any melee weapon, including simple, martial, exotic
and improvised weapons, as well as unarmed attacks and
grapples. At 20th level this threat range is tripled.
Improved Critical for all weapons I can figure out, but I'm not sure how to handle it if they already have Improved Critical on a weapon. The game doesn't have Keen weapons, so I could use that, I assume. But I'm not sure how to assign that universally through the hero rather than the specific weapon.
Any thoughts would be greatly appreciated.
Things were humming along swimmingly until I started outlining the "Versatility" Class Special Abilily for the Barbarian class. The upgrades to the ability are described as follows:
At 14th level, the barbarian doubles the threat range when
wielding any melee weapon, including simple, martial, exotic
and improvised weapons, as well as unarmed attacks and
grapples. At 20th level this threat range is tripled.
Improved Critical for all weapons I can figure out, but I'm not sure how to handle it if they already have Improved Critical on a weapon. The game doesn't have Keen weapons, so I could use that, I assume. But I'm not sure how to assign that universally through the hero rather than the specific weapon.
Any thoughts would be greatly appreciated.