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Improved Weapon Finesse

Hello all,

I hope I'll find someone here who can help me with coding the following. In the older Dnd system there was a fear called Improved Weapon Finesse. The normal Weapon Finesse feat lets one use the Dex modifier on attack rolls with light weapons and weapons like the Rapier and Elven blade. Now the Improved Weapon Finesse feat allowed one to also use the Dex modifier for damage instead of the Strength one (whichever is higher).

Well I'm not well versed in this scripting stuff and I hoped someone could help me out here.

Thanks in advance!
Dev
 
There's already a feat in HL that grants DEX to damage. It's called Dervish Dance (http://www.d20pfsrd.com/feats/combat-feats/dervish-dance-combat). It's part of the Inner Sea World Guide, as well as Qadira, Gateway to the East.

If you're interested in creating your own feat, take a look at how Dervish Dance is implemented.

I know that feat. It only gives it for Scimitars and doesn't allow for two weapon fighting. Besides that I looked at the code and honestly, I'm not so much of a code monkey. Give me a paintset and or some green stuff and I can do magic with a miniature but the coding is just not my cup of tea... hence why I'm asking help here. But thanks anyway. :)
 
This would be pretty easy to do again using the DamageOver/DamageOpt tags system I added a few releases back.
 
Yes that was me. Figured it would be best to email you the file and the OP would be able to find the improved weapon finesse @ d20pfsrd.com
 
A little late, but I have implemented this effect a while back and recently updated it with the new DamageOpt function, and thought I would post the script for anyone who simply wants to look at it here.

Side note: This is a custom feat I designed because I couldn't find any RAW feat to do the same thing. Can you provide the source for the D&D 3.5 'improved weapon finesse' feat you mentioned in the original post?

Code:
Post-attributes / 10000

~If we're disabled, do nothing
  doneif (tagis[Helper.FtDisable] <> 0)

~Find all finnesse and light weapons
  foreach pick in hero from BaseWep where "Helper.Finnesse|wClass.Light"
~Set them to use Dex for damage instead of strength if higher
  perform eachpick.assign[DamageOpt.aDEX]
  nexteach
 
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