Paris.Crenshaw
Well-known member
After finally getting the Scout class finished (with lots of help from the community, here), I'm moving on to my next class conversion...the Hexblade. I've updated the class itself for PFRPG (you can see it and a few other classes here: Pathfinder Non-Core Classes
I've got the spell list finished and have the Hexblade Curse ability displaying and updating the number of charges per day as the character progresses. (I even got the Arcane Resistance ability showing the Charisma bonus, minimum +1, added to saves vs. spells and spell-like abilities!)
What I'd like some advice on is the following:
1) How do I set up a function that will allow me to impose the Hexblade Curse (i.e., the associated penalties) on an enemy in the combat tracker? Do I need to create a new condition or is there a better way to do that?
Here's the ability description:
2) Once I have that, I'll need to know the best way to handle the Greater Hexblade Curse and Dire Hexblade Curse. They are listed as separate abilities in the text version of the class, but they are really just modifications of the original ability. They don't increase the number of uses per day, but increase the penalties, instead.
Anyone have any thoughts they'd like to share?
I've got the spell list finished and have the Hexblade Curse ability displaying and updating the number of charges per day as the character progresses. (I even got the Arcane Resistance ability showing the Charisma bonus, minimum +1, added to saves vs. spells and spell-like abilities!)
What I'd like some advice on is the following:
1) How do I set up a function that will allow me to impose the Hexblade Curse (i.e., the associated penalties) on an enemy in the combat tracker? Do I need to create a new condition or is there a better way to do that?
Here's the ability description:
Hexblade’s Curse (Su): Once per day, as a free action, a hexblade can unleash a curse upon a foe. The target must be visible to the hexblade and within 60 feet. The target of a hexblade’s curse takes a –2 penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls for 1 hour thereafter. A successful Will save (DC 10 + 1/2 hexblade’s class level + hexblade’s Cha modifier) negates the effect.
At every four levels beyond 1st (5th, 9th, 13th, and 17th) a hexblade gains the ability to use his curse one additional time per day, as indicated on Table 1–1. Multiple hexblade’s curses don’t stack, and any foe that successfully resists the effect cannot be affected again by the same hexblade’s curse for 24 hours.
Any effect that removes or dispels a curse eliminates the effect of a hexblade’s curse.
Greater Hexblade’s Curse (Su): When a hexblade attains 7th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –4 instead of –2.
Dire Hexblade’s Curse (Su): When a hexblade attains 19th level, the penalty on attacks, saves, ability checks, skill checks, and weapon damage rolls incurred by a target of the hexblade’s curse becomes –6 instead of –4.
2) Once I have that, I'll need to know the best way to handle the Greater Hexblade Curse and Dire Hexblade Curse. They are listed as separate abilities in the text version of the class, but they are really just modifications of the original ability. They don't increase the number of uses per day, but increase the penalties, instead.
Anyone have any thoughts they'd like to share?